Skip to content
Discussion options

You must be logged in to vote

Oopsie! There is a missing scr_player_animate() call in the PLAYER_STATE_DEATH case of the player's state machine. Simply call it to fix the issue:

case PLAYER_STATE_DEATH:
		
	// Exit if entered Debug Mode
	if scr_player_debug_mode_enter()
	{
		break;
	}
		
	scr_player_death();
	scr_player_position();
	scr_player_animate();    <- here
	m_player_record_data(0);
		
break;

I'll push a fix to the repository but won't update the release, simply gonna add a note instead. Thanks for letting me know!

Replies: 2 comments 2 replies

Comment options

You must be logged in to vote
2 replies
@Otukuoi
Comment options

@OrbinautRound
Comment options

Comment options

You must be logged in to vote
0 replies
Answer selected by TrianglyRU
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
4 participants