How do I make the skid animation last a certain amount of time? even the spd_ground is short? #87
Unanswered
KauanGamer2130
asked this question in
Q&A
Replies: 1 comment 4 replies
-
|
First of all, skid_timer is used to spawn dust particles and nothing more. You shouldn't do anything with that.
is simply incorrect. The game will NOT switch to ANI_MOVE unless the skid animation itself has ended. Adjust the animation via its anim_start function however you need and the condition on when it should switch back to ANI_MOVE to whatever you need If your behaviour doesn't match, that means you messed up with your code somewhere |
Beta Was this translation helpful? Give feedback.
4 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
After modifying the skid animation, I realized that it is played very quickly and is replaced by ani_move if the spd_ground is low, the higher the spd_ground, the longer the duration of the animation, but, I was thinking about trying to make the animation last longer (As if it were with a high spd_ground) but since the spd_ground is low, I saw that there is a skid_timer in the command, but I didn't understand how it works.

Beta Was this translation helpful? Give feedback.
All reactions