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Trying to generate a tile using 32x32 grid and it's not generate correctly on horizontal |
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Replies: 3 comments 1 reply
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when I export the sprite it seems fine and vertically it's fine as well, just horizontally doesn't compile correctly for some reason |
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I am aware of the issue. I tried to figure out why it doesn't work (probably something related to camera/surface that the tile sheet is drawn on) but gave up. That's why wiki does not recommend to go past 16x16 |
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Fixed the Issue, the reason is collision_generate was trying to find tile outside of sprite width, so if we put tile size to 32 it will try to find 32 tiles in the same row instead how many tiles are present in the sprite. a simple fix rn that I made is adding limit to collision_generate |
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Fixed the Issue, the reason is collision_generate was trying to find tile outside of sprite width, so if we put tile size to 32 it will try to find 32 tiles in the same row instead how many tiles are present in the sprite.
a simple fix rn that I made is adding limit to collision_generate