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O(n) right now, can be optimized to a map lookup
7% of runtime in a big project
The text was updated successfully, but these errors were encountered:
So store the name in a map [NAME=>SPRITE]?
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class Runtime { // ... targetMap: Map<string /** id **/, RenderedTarget>; };
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O(n) right now, can be optimized to a map lookup
7% of runtime in a big project
The text was updated successfully, but these errors were encountered: