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0.2.0 - three.js > r69 is breaking "BlueprintOutputImageTiles" #154

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sysrun opened this issue Apr 19, 2015 · 0 comments
Open

0.2.0 - three.js > r69 is breaking "BlueprintOutputImageTiles" #154

sysrun opened this issue Apr 19, 2015 · 0 comments

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@sysrun
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sysrun commented Apr 19, 2015

UPDATE: Workaround/fix
In "BlueprintOutputImageTiles.js" replace
gridMesh.renderDepth = grid.tileZoom * -1;
with
gridMesh.renderOrder = grid.tileZoom;


Issue description
This is the correct map:
screenshot 2015-04-19 18 20 57

at this position, if i move the map one "tick" by pressing key-down, the wrong grid is rendered. Sometimes, the wrong grids are displayed. Maybe a problem with the renderDepth stuff because the enabled/disabled events for the zoomlayers/grids are emitted correct.

screenshot 2015-04-19 18 21 01

If i move up again, the correct grid is back.

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