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UPDATE: Workaround/fix
In "BlueprintOutputImageTiles.js" replace gridMesh.renderDepth = grid.tileZoom * -1;
with gridMesh.renderOrder = grid.tileZoom;
Issue description
This is the correct map:
at this position, if i move the map one "tick" by pressing key-down, the wrong grid is rendered. Sometimes, the wrong grids are displayed. Maybe a problem with the renderDepth stuff because the enabled/disabled events for the zoomlayers/grids are emitted correct.
If i move up again, the correct grid is back.
The text was updated successfully, but these errors were encountered:
UPDATE: Workaround/fix
In "BlueprintOutputImageTiles.js" replace
gridMesh.renderDepth = grid.tileZoom * -1;
with
gridMesh.renderOrder = grid.tileZoom;
Issue description
This is the correct map:
at this position, if i move the map one "tick" by pressing key-down, the wrong grid is rendered. Sometimes, the wrong grids are displayed. Maybe a problem with the renderDepth stuff because the enabled/disabled events for the zoomlayers/grids are emitted correct.
If i move up again, the correct grid is back.
The text was updated successfully, but these errors were encountered: