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* Added 'ModRef.SetSharedVariable' and 'ModRef.GetSharedVariable'
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* Added UObject.HasAnyInternalFlags
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* Added global table: 'EInternalObjectFlags'
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* You can now set an ObjectProperty value to `nil`. Previously such an action would be ignored.
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* When calling 'IsValid()' on UObjects, whether the UObject is reachable is now taken into account.
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* The splitscreen mod now operates independently of the Lua state which means that hot-reloading shouldn't cause it to break
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* Added shared module "UEHelpers" to provide shortcut functions to the Lua module for commonly used UE functions or classes
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### Live View GUI
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* Default renderer of the GUI has been changed to OpenGL for compatibility reasons. This can be changed back to dx11
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## Changes
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### UHT Generation
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* Buckminsterfullerene - Includes and forward declarations are now ordered to allow for easier diffing.
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* Buckminsterfullerene - Added setting to force "Config = Engine" on UCLASS specifiers for classes with "DefaultConfig", "GlobalUserConfig" or "ProjectUserConfig"
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* Praydog - Fixes to build.cs generation
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* Buckminsterfullerene - Tick functions now include the required template
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* Add missed commit related to UHT gen ordering
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### CXX Dump
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* Buckminsterfullerene - Structs and classes are now ordered to allow for easier diffing
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