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Hello!
I'm having a hard time figuring out how to load a simple UTexture2D from my "MapNew.uasset" from my custom pak.
The game I am modding (with the approval of the developer) has the pak already loaded and mounted! I can load every asset from the main pak but I cannot load assets from my custom pak, why? The game is using AssetRegistry.
I am sure about the pak being loaded because I have a custom dll written in C++ that hooks into the exe functions and the pak gets loaded.
Project name is aCleaningHorror and I am using the LoadAsset function (directly the "summon" command from the universal mod)
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