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|`key_combo`| Buttons combination that allows exiting Full, Miniand Micro modes; max 4 buttons, otherwise next buttons will be ignored. Combine different buttons with `+`|`A`, `B`, `X`, `Y`, `L`, `R`, `ZL`, `ZR`, `PLUS`, `MINUS`, `DUP`, `DDOWN`, `DLEFT`, `DRIGHT`, `SL`, `SR`, `LSTICK`, `RSTICK`, `UP`, `DOWN`, `LEFT`, `RIGHT`|`L+DDOWN+RSTICK`|
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|`key_combo`| Buttons combination that allows exiting Full, Mini, Micro, FPS Graph and FPS Counter modes; max 4 buttons, otherwise next buttons will be ignored. Combine different buttons with `+`|`A`, `B`, `X`, `Y`, `L`, `R`, `ZL`, `ZR`, `PLUS`, `MINUS`, `DUP`, `DDOWN`, `DLEFT`, `DRIGHT`, `SL`, `SR`, `LSTICK`, `RSTICK`, `UP`, `DOWN`, `LEFT`, `RIGHT`|`L+DDOWN+RSTICK`|
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|`battery_avg_iir_filter`| Read voltage + current averages directly from fuel gauge, that uses infinite impulse response filter |`true`, `false`|`false`|
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|`battery_time_left_refreshrate`| How many seconds must pass to refresh Battery Remaining Time | from `1` to `60`|`60`|
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@@ -50,6 +50,7 @@ Colors are provided in RGBA4444 format, which means that each character represen
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|`layer_height_align`| On which side of the screen Y axis you want this mode |`top`, `bottom`|`top`|
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|`handheld_font_size`| How big should be rendered text in handheld mode | From `8` to `18`|`18`|
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|`docked_font_size`| How big should be rendered text in docked mode | From `8` to `18`|`18`|
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|`text_align`| How shown text should be aligned |`left`, `center`, `right`|`center`|
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|`real_freqs`| This works only if you have sys-clk 2.0.0_rc4+ installed. It shows real frequencies for CPU, GPU and RAM instead of target frequencies |`true`, `false`|`false`|
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|`show`| Which data should be rendered. Connect different stats with `+` in any order. |`CPU`, `GPU`, `RAM`, `BRD`, `FAN`, `FPS`|`CPU+GPU+RAM+BRD+FAN+FPS`|
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|`replace_GB_with_RAM_load`| This works only if you have sys-clk 2.0.0_rc4+ installed. Instead of RAM total usage it shows RAM load. |`true`, `false`|`true`|
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|`border_color`| Color of rectangle in RGBA4444 format | From `#0000` to `#FFFF`|`#F77F`|
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|`dashed_line_color`| Color of dashed line at the center of rectangle in RGBA4444 format | From `#0000` to `#FFFF`|`#8888`|
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|`main_line_color`| Color of line representing FPS value on graph in RGBA4444 format | From `#0000` to `#FFFF`|`#FFFF`|
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|`rounded_line_color`| Color of line representing FPS value on graph if it's divisble by 10 in RGBA4444 format | From `#0000` to `#FFFF`|`#0C0F`|
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|`perfect_line_color`| Color of line representing FPS value on graph if it's divisble by 30 in RGBA4444 format | From `#0000` to `#FFFF`|`#F0FF`|
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|`rounded_line_color`| Color of line representing FPS value on graph if it's divisble by 10 in RGBA4444 format | From `#0000` to `#FFFF`|`#F0FF`|
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|`perfect_line_color`| Color of line representing FPS value on graph if it's divisble by 30 in RGBA4444 format | From `#0000` to `#FFFF`|`#0C0F`|
Copy file name to clipboardExpand all lines: docs/modes.md
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@@ -106,7 +106,9 @@ If game is not launched, it will show always 254.0 value and graph will be empty
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If game is not rendering any new frame, graph is not updated.
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If line is within rounding error of graph line, it's colored. Average FPS must be between -0.05 and +0.04 of graph line target FPS. So for 30 FPS it's between 29.95 - 30.04 FPS. For 43 FPS it's 42.95 - 43.04 FPS.
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If it's in 30 or 60 FPS rounding error range, it's green. Any other FPS graph target is purple.
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If it's in display refresh rate or half of it rounding error range, it's green. Any other FPS graph target is purple.
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