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GameData\000_USITools\Comms.cfg still misses @ #131
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I will test that |
Looks good |
Just so you know, I corrected another config in the opposite direction. Having separate :HAS directives makes MM perform and execute the processed PART TWICE. So with ... @part[*]:HAS[MODULE[someModule]]:HAS[MODULE[anotherModule]] If PART has both someModule & anotherModule, whatever will be created at each instance of *Module. But with ... @part[*]:HAS[MODULE[someModule,anotherModule]] Any PART with both someModule & anotherModule will have whatever created only once. |
ofc - dunno why I overlooked that one ... |
My first one was right btw - I have seen it often and use it myself. You misleaded me... ;) So, |
Yeah, looking back that would make more sense given what I said about someModule and anotherModule. |
Line 1:
@PART[*]:HAS[!MODULE[ModuleDataTransmitter],MODULE[ModuleCommand]]
should be
@PART[*]:HAS[!MODULE[ModuleDataTransmitter],@MODULE[ModuleCommand]]
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