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Description
- fix visibility handling
- fix parent handling
- add 'bake transform' option
- fix auto sync
- improve detecting updated objects (bpy.app.handlers.depsgraph_update_post)
- use render meshes (Subdivision modifier has both render/viewport iterations)
- fix bone handling (can reproduce by tree_creature.blend )
- handle textures
- materials
- multiple uv support ( Sync from multiple UV Sets (Blender Unity) unity3d-jp/MeshSync#92).
Example:
Blender UV0 = DetailMapUV's = Unity UV0
Blender UV1 = LightMapUV's =Unity UV1 - send preview mesh when editing
- greasepen
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