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Balance issues stemming from buildable resource mechanics #60

@VReaperV

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@VReaperV
  1. A base can be rebuilt over and over again, needlessly prolonging matches. This is mostly the case for aliens because humans can't outrun them for long and it's harder/more time-consuming for them to set up a base. This would be solved by having a sudden death (which is already the case on @cu-kai server).
  2. Leeches don't need to be mantained as much as drills. Alien bases mostly consist of egg spam, which doesn't require BP to function. One may argue that the issue in this case is that alien defensive buildings are bad. However, regardless of that humans have to use a bunch of defensive buildings. Aliens can have a constant wave of defending aliens with just om and a bunch of eggs, since there's no cooldown on spawn and eggs have enough time to cycle their cooldowns. Leeches are also much easier to hide and don't produce a sound when you're nearby, unlike drills.
  3. Armory and medi cannot be rebuilt without BP. Those structures being dead can very easily lead to the humans losing. Aliens, on the other hand, only need the overmind to evolve, and can always regenerate. This is hugely disadvantageous to humans.
  4. Armory and medi can't be used with negative BP or if there's not enough BP and they're too far from the reactor. Again, there's no such problem for aliens.
    Booster also cannot be rebuilt or function with no BP, but the same being true for armory and medi has a much higher negative impact.

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