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Is your feature request related to a problem? Please describe.
(Not related to a problem) I think your mod will pair perfectly with DayZ Editor, I have created several "random" events to spawn into the world, but they are void of zombies, this will fix it. (hoping I can spawn in animals as well, just getting to installing/testing). The only issue is that I randomly select spawned in events via init.C
Describe the solution you'd like
If possible, it would be great to trigger certain profiles or sets of spawns with init.c so that the buildings AND the zombies can be random. Otherwise, I will need to dedicate open fields for random zombie spawns that are always there but only make sense when the event triggers for that location.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
(Not related to a problem) I think your mod will pair perfectly with DayZ Editor, I have created several "random" events to spawn into the world, but they are void of zombies, this will fix it. (hoping I can spawn in animals as well, just getting to installing/testing). The only issue is that I randomly select spawned in events via init.C
Describe the solution you'd like
If possible, it would be great to trigger certain profiles or sets of spawns with init.c so that the buildings AND the zombies can be random. Otherwise, I will need to dedicate open fields for random zombie spawns that are always there but only make sense when the event triggers for that location.
The text was updated successfully, but these errors were encountered: