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InterfaceForm.cs
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InterfaceForm.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CarlosSeptica
{
public partial class InterfaceForm : Form
{
private int selectedDifficulty = -1;
public InterfaceForm()
{
InitializeComponent();
}
private void pictureBox_Paint(object sender, PaintEventArgs e)
{
CarlosSeptica.game.Draw(e.Graphics);
}
private void updateTimer_Tick(object sender, EventArgs e)
{
CarlosSeptica.game.Update();
pictureBox.Refresh();
//Debug.WriteLine("Update loop!");
}
private void buttonStart_Click(object sender, EventArgs e)
{
CarlosSeptica.game.Start();
buttonStart.Enabled = false;
buttonStart.Visible = false;
selectedDifficulty = GetSelectedDifficulty();
difficulty.Enabled = false;
difficulty.Visible = false;
}
private void pictureBox_Click(object sender, EventArgs e)
{
MouseEventArgs me = (MouseEventArgs)e;
Point coordinates = me.Location;
CarlosSeptica.game.OnPlayerClick(coordinates.X, coordinates.Y);
}
public int GetDifficulty()
{
if(selectedDifficulty != -1)
{
return selectedDifficulty;
}
throw new Exception("Difficulty not selected!");
}
private int GetSelectedDifficulty()
{
if (radioButtonEz.Checked)
{
return 0;
}
if (radioButtonMedium.Checked)
{
return 1;
}
if (radioButtonHard.Checked)
{
return 2;
}
if (radioButtonImmortal.Checked)
{
return 3;
}
return -1;
}
}
}