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InputSyntax are not supported at the moment because there is an uncountable amount of combinations.
unfortunately it will also take a while until it is directly supported by dolphin. :(
For anyone interested in a workaround, just configure your controller with one input, then delete the DynamicInputTextures folder from /load/. The generated button textures should remain in the /load/textures directory, and because you uninstalled Universal Dynamic Input you can now re-enable your multiple inputs without it interfering with button textures.
InputSyntax are not supported at the moment because there is an uncountable amount of combinations. unfortunately it will also take a while until it is directly supported by dolphin. :(
So is this a limitation of what UDI is doing, or how Dolphin handles DIT?
For anyone interested in a workaround, just configure your controller with one input, then delete the DynamicInputTextures folder from /load/. The generated button textures should remain in the /load/textures directory, and because you uninstalled Universal Dynamic Input you can now re-enable your multiple inputs without it interfering with button textures.
Given that the above is a workaround (albeit an extremely clunky one), would it be at all possible to read in the assigned device and button configuration, but stop/truncate once it sees certain operators, such as |, &, or ^?
Game Name?
No response
Game ID?
No response
Input device ID?
No response
Dolphin version?
5-0-15445
Operating System?
Windows 10
Describe the bug.
Buttons which have multiple input assignments given to them (separated by a "|" character) will not generate a replacement texture.
Expected behavior.
Use the first button in line as source for the replacement texture.
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