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index.js
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const Discord = require("discord.js");
const bot = new Discord.Client();
const dotenv = require("dotenv");
const Guild = require("./model/Guild");
const configs = require("./config");
const defaultMessages = configs.defaultMessages;
const defaultCommands = configs.defaultCommands;
const getAudiosTree = require("./utils/audioUtils").getAudiosTree;
const getAudioByCommand = require("./utils/audioUtils").getAudioByCommand;
const stayInVoiceChannel = require("./utils/serverUtils").stayInVoiceChannel;
const leaveVoiceChannel = require("./utils/serverUtils").leaveVoiceChannel;
const sendAudio = require("./utils/audioUtils").sendAudio;
const hasCommand = require("./utils/commandUtils").hasCommand;
const hasDefaultCommand = require("./utils/commandUtils").hasDefaultCommand;
const getHelpMessage = require("./utils/helpUtils").getHelpMessage;
dotenv.config();
var servers = [];
const audiosTree = getAudiosTree("audios");
/**
* Search for a server in the array
* @param {String} serverID - server's id
* @returns {Obejct}
*/
function getServer(serverID) {
let result = null;
servers.forEach((server) => {
if (server.getId() === serverID) {
result = server;
}
});
return result;
}
/**
* Add a server in the array
* @param {String} serverId - server's id
*/
function setServer(serverId) {
servers.push(new Guild(serverId));
}
/**
* Update the list of permissions in the server
* @param {String} serverID - server's id
* @param {String} newPermissions - role to be added
*/
function updateServerPermissions(serverID, newPermissions) {
servers.forEach((server) => {
if (server.getId() === serverID) {
newPermissions.forEach((permission) => server.addPermission(permission));
}
});
}
/**
* Add a set of roles in the server
* @param {String} content - content of the message
* @param {String} serverID - server's id
* @returns {String} roles added
*/
function addRolePermission(content, serverID) {
let permissionCommand = content.trim().split(" ");
let roles = permissionCommand
.slice(1)
.filter((role) => role.replace(/\s+/, "") !== "");
servers.forEach((server) => {
if (server.getId() === serverID) {
roles.forEach((permission) => server.addPermission(permission));
}
});
return roles.map((role) => `**${role}**`).join(", ");
}
/**
* Remove a set of roles in the server
* @param {String} content - content of the message
* @param {String} serverID - server's id
* @returns {String} roles removed
*/
function removeRolePermission(content, serverID) {
let permissionCommand = content.trim().split(" ");
let roles = permissionCommand
.slice(1)
.filter((role) => role.replace(/\s+/, "") !== "");
servers.forEach((server) => {
if (server.getId() === serverID) {
roles.forEach((permission) => server.removePermission(permission));
}
});
return roles.map((role) => `**${role}**`).join(", ");
}
/**
* Check if the member has permission to use the commands
* @param {Object} member - user that sends the message
* @param {Array} permissions - list of roles permissions
* @returns {boolean}
*/
function hasPermission(member, permissions) {
return member.roles.some((role) => permissions.includes(role.name));
}
function handleCommand(message, server) {
const { content, member, channel, guild, author } = message;
const { permissions } = server;
const {
busyMessage,
goToVoiceChannelMessage,
permissionAddMessage,
permissionRemoveMessage,
listPermissionsMessage,
nonePermissionMessage,
} = defaultMessages;
const {
stay,
leave,
help,
addPermission,
removePermission,
listPermissions,
} = defaultCommands;
// check if is a correct command
if (hasCommand(content, audiosTree)) {
// check if the user is in a voice channel
if (!member.voice.channel) {
channel.send(goToVoiceChannelMessage);
} else {
// try to connect in the voice channel
if (guild.me.voice.channel) {
// check if the voice channel is the same of the bot
if (member.voice.channel.id === guild.me.voice.channel.id) {
// get the audio object
const audio = getAudioByCommand(content, audiosTree);
sendAudio(member.voice.channel, audio, server);
} else {
// if the bot is in other voice channel
channel.send(busyMessage);
}
} else if (!guild.me.voice.channel) {
const audio = getAudioByCommand(content, audiosTree);
sendAudio(member.voice.channel, audio, server);
} else {
channel.send(busyMessage);
}
}
} else if (content === stay.command) {
// if the command is to stay in a voice channel
stayInVoiceChannel(message, server);
} else if (content === leave.command) {
// command to leave a voice channel
leaveVoiceChannel(message, server);
} else if (content === help.command) {
// send the list of commands
author.send(getHelpMessage(audiosTree));
} else if (content.indexOf(addPermission.command) === 0) {
channel.send(
`${permissionAddMessage} ${addRolePermission(content, server.getId())}`
);
} else if (content.indexOf(removePermission.command) === 0) {
channel.send(
`${permissionRemoveMessage} ${removeRolePermission(
content,
server.getId()
)}`
);
} else if (content === listPermissions.command) {
if (permissions.length === 0) {
channel.send(nonePermissionMessage);
} else {
channel.send(
`${listPermissionsMessage} ${permissions
.map((role) => `**${role}**`)
.join(", ")}`
);
}
}
}
bot.on("message", (message) => {
const { content, guild, member, channel } = message;
const { permissionDeniedMessage } = defaultMessages;
let server = null;
let permissions = [];
if (guild) {
// check if the server is not in the list
if (getServer(guild.id) === null) {
// add a new server
setServer(guild.id);
}
// get the server object
server = getServer(guild.id);
permissions = server.getPermissions();
// check if has any permission
if (permissions.length === 0) {
handleCommand(message, server);
} else if (hasCommand(content, audiosTree) || hasDefaultCommand(content)) {
// check if the memeber has permission
if (hasPermission(member, permissions)) {
handleCommand(message, server);
} else if (member.user.id !== process.env.CLIENT_ID) {
// send the if not the bot message
channel.send(permissionDeniedMessage);
}
}
}
});
bot.on("ready", () => {
bot.user.setActivity(defaultMessages.listenningMessage, {
type: "LISTENING",
});
});
bot.login(process.env.TOKEN);