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@FelModder FelModder commented Jun 8, 2025

Changelog:

Light Magic:

  • Light Magic -> Initiate Tree - > Divine Service perk -> +20 Second Officer Aptitude
  • Light Magic -> Zealot Tree -> Seal of Command perk -> 5% chance to remove the gallowsbait trait, if they have gallowsbait and 10%+ Provisions Gain
  • Light Magic -> Templar Tree -> Blessed Grounds perk (renamed to "Blessed Camp" for adventurers) -> Travel Danger: -10, Supply Limit: +20%, Domicile Monthly Gold: +0.2
  • Light Magic -> Templar Tree -> Final Stand perk -> Primary heir will get 300 Armored Footmen and 10 Bombards, Piety +500, Prestige +1500 besides other modifiers
  • Light Magic -> Templar Tree -> Holy Land Ritual (renamed to "Holy Crusader" for adventurers) -> Advantage +5, Army Toughness +10%, Travel Danger -10, Plague Resistance +5, Siege Weapon effectiveness +20% and a Blessed Crusader modifier for 20 years

Shadow Magic:

  • Shadow Magic -> Voidweaver Tree -> Dark Insights perk -> Eldritch Communion Decision -> Commune with Y'shaarj -> Instead of losing 100 legitimacy and 150 prestige, an adventurer will lose 750 prestige
  • Shadow Magic -> Voidweaver Tree -> Dark Insights perk -> Eldritch Communion Decision -> Commune with C'thun -> the Modifier will give adventurer domicile gold +0.3/monthly for 5 years instead of the control growth
  • Added illustrations to following decisions: Shadow Magic -> Eldritch Communion, Dark Bargain, Activate Shadow Form

Arcane Magic:

  • Arcane Magic -> Chronomancer Tree -> Magical Procrastination -> +10 adventurer follower opinion
  • Added illustrations to following decisions: Arcane Magic -> Restore Chronomancy, Activate/Deactivate Presence of Mind, Activate/Deactivate Reverse Causality, Spell Hack

General Fixes:

Developer changelog:

  • This branch aims to make different rewards for adventurers because they don't benefit from some spells/perks/modifiers.
  • This branch will also solve not being able to cast certain spells as an adventurer or not being able to cast some spells on adventurers since some spells can only be cast on certain landed title tiers.

Tests:

  • There are no errors in wc files in Documents\Paradox Interactive\Crusader Kings III\logs\error.log except portrait_decals.cpp:101
  • The mod takes less than 5.5 GB in the Task Manager (Windows)

How to test:

  • First, check what the spell/perk modifiers were for the landed characters. That will tell you why the benefits listed above have been given to adventurers.
  • Play in debug mode for faster testing and switch characters between a landed character and an adventurer to notice the differences as listed above in the changelog.

@FelModder FelModder linked an issue Jun 10, 2025 that may be closed by this pull request
@FelModder FelModder linked an issue Jun 13, 2025 that may be closed by this pull request
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(Magic) Small magic localization issues Give Drogbar racial trait +0.05 monthly Earth magic lifestyle experience find court mage decision
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