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2D Artist Guidelines
zumbak04 edited this page Jan 10, 2022
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A collection of sources, tips, and styles for 2D Artists.
- GoA Artwork, a list of artworks used, their authors and status.
- Game Icons, a site with free game icons of any kind! Very useful!
- Open the work directory,
Warcraft-Guardians-of-Azeroth-2\gfx\coat_of_arms\colored_emblems
. - Create a image file,
.dds
format, 512x512 pixels. - Every CoA has 3 colors: blue, cyan, and magenta defined in HSV format, NOT RGB. You're free to change V, the value, it will allow you to create shadows and light.
- Blue, 240H, 100S, 50V, the 1st color.
- Cyan, 150H, 100S, 100V, the 2nd color.
- Magenta 330H, 100S, 100V, the 3rd color.
Example
- To make sure your CoA is visible, try to fit (so it touches the black borders and a few pixels beyond if you want) it in this mask. At the same time, it should be centered around the image center.
Mask
- Coat of Arms Modding, a full guide to adding new CoAs for dynasties or titles.
- To make a title CoA work in-game you should add this template in
common\coat_of_arms\coat_of_arms\00_wc_landed_titles.txt
:
Template
k_gnomeregan = { #Put title name from common\landed_titles\01_landed_titles.txt
pattern = "pattern_solid.dds" #Plain background
color1 = rgb { 80 60 125 } #Background color
colored_emblem = {
texture = "ce_gnomeregan.dds" #Name of image file
color1 = rgb { 210 155 115 } #"Blue" color
color2 = rgb { 75 55 65 } #"Cyan" color
color3 = rgb { 120 80 110 } #"Magenta" color
}
}
- To make a dynasty CoA work in-game you should add this template in
common\coat_of_arms\coat_of_arms\wc_dynasties.txt
:
Template
10000 = { # Put dynasty ID from common\dynasties
pattern = "pattern_solid.dds" #Plain background
color1 = rgb { 80 60 125 } #Background color
colored_emblem = {
texture = "ce_gnome_eagle.dds" #Name of image file
color1 = rgb { 210 155 115 } #"Blue" color
color2 = rgb { 0 255 144 } #"Cyan" color
color3 = rgb { 120 80 110 } #"Magenta" color
}
}
- You can force specific cultures or faiths to use specific colors (like green for Kul Tirans). First, declare new named colors in
common\named_colors\wc_colors.txt
. Go tocommon\coat_of_arms\template_lists\color_lists.txt
. You will see 2 big blocks,normal_colors
(colors used for backgrounds, usually dark ones) andmetal_colors
(colors used for emblems, usually bright ones).
- Trait background are in
Warcraft-Guardians-of-Azeroth-2\.artist_resources\icons\traits
.
-
.dds
, 3D textures:DXT5
compression, with mipmaps -
.dds
, transparent:DXT5
compression, without mipmaps -
.dds
, non transparent:DXT1
compression, without mipmaps -
.dds
, small images, 80x80 and less: no compression, without mipmaps
In GIMP choose Colours > Levels...
Images
Click Auto Input Levels, set White Output to 125.
Images
Open Filters > Blur > Gaussian Blur, set Size to 15.
In GIMP choose Filters > Artistic > Oilify.
Use Default resettings except for Mask Radius set to 2.
Images
In GIMP choose Filters > Blur > Gaussian Blur....
Set Size X and Size Y to 2.5.