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2D Artist Guidelines
zumbak04 edited this page Jul 2, 2021
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44 revisions
A collection of sources, tips, and styles for 2D Artists.
- Game Icons, a site with free game icons of any kind! Very useful!
- Coat of Arms Modding, a full guide to adding new CoAs for dynasties or titles.
- To make sure your CoA is visible, try to fit (so it touches the black borders) it in this mask. At the same time, it should be centered around the image center.
Mask
- Every CoA has 3 colors: blue, cyan, and magenta defined in HSV format, NOT RGB. You're free to change V, the value, it will allow you to create shadows and light.
- Blue, 240H, 100S, 50V, the 1st color.
- Cyan, 150H, 100S, 100V, the 2nd color.
- Magenta 330H, 100S, 100V, the 3rd color.
- To make a title CoA work in-game you should add this template in
common\coat_of_arms\coat_of_arms\00_wc_landed_titles.txt
:
Template
k_gnomeregan = { #Put title name from common\landed_titles\01_landed_titles.txt
pattern = "pattern_solid.dds" #Plain background
color1 = rgb { 80 60 125 } #Background color
colored_emblem = {
texture = "ce_gnomeregan.dds" #Name of image file
color1 = rgb { 210 155 115 } #"Blue" color
color2 = rgb { 75 55 65 } #"Cyan" color
color3 = rgb { 120 80 110 } #"Magenta" color
}
}
- To make a dynasty CoA work in-game you should add this template in
common\coat_of_arms\coat_of_arms\wc_dynasties.txt
:
Template
10000 = { # Put dynasty ID from common\dynasties
pattern = "pattern_solid.dds" #Plain background
color1 = rgb { 80 60 125 } #Background color
colored_emblem = {
texture = "ce_gnome_eagle.dds" #Name of image file
color1 = rgb { 210 155 115 } #"Blue" color
color2 = rgb { 0 255 144 } #"Cyan" color
color3 = rgb { 120 80 110 } #"Magenta" color
}
}
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.dds
:DXT5
compression, with mipmaps
In GIMP choose Colours > Levels...
Images
Click Auto Input Levels, set White Output to 125.
Images
Open Filters > Blur > Gaussian Blur, set Size to 25.
In GIMP choose Filters > Artistic > Oilify.
Use Default resettings except for Mask Radius set to 2.