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Description
Great to announce that start of v3.x.x development!
Short FAQ:
When?Probably till the end of this (2018) yearWho?@sasha240100 @hirako2000 and everyone who wants to join (you can ask in this issue comments & propose your changes)What it will be?Yep, the most interesting question, I'll write down below.
Proposed features
- New Three.js version in the core of the library + Support for further version updates
- Components automation. Three.js always adds new types of geometries, lights, meshes and so on and currently we handle them manually. We would probably write a code that will parse three.js geometries/lights/etc and make components from them.
- Better
WHS.LoopI really like that we split requestAnimationFrame into loops, but I think we can do that an even better way [API is currently under discussion]. - New (simplified) Module lifecycle. Same. Modules is a strong part of whs framework, but their complexity is whs weakness, and we'll try to make them more human-readable and better-piped way.
- Support for new Three.js features.
THREE.WebGL2Renderersupport- (soon...)
- Better documentation. (more details soon...)
Feel free to add your suggestions to the future release in this issue comments
Subtasks:
- Setup @whs/w-examples #397 Setup @whs/w-examples
Version:
- v3.x.x
- v2.x.x
- v1.x.x
Issue type:
- Bug
- Proposal/Enhancement
- Question
- Discussion
Tested on:
Desktop
- Chrome
- Chrome Canary
- Chrome dev-channel
- Firefox
- Opera
- Microsoft IE
- Microsoft Edge
Android
- Chrome
- Firefox
- Opera
IOS
- Chrome
- Firefox
- Opera