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Description
As far as I know, not only vehicleLightComponent
uses the materialZones
(0-3) to emit light.
So the names of the presets are not very precise, because they can be used everywhere (not only for primary light, tail, marker etc).
For example, my mods have only use these vertex colors (watch screen below) for everything that need emiting light.
# Solution
Material Zone 0
Material Zone 1
Material Zone 2
Material Zone 3
I still have an old habit of using the Data Transfer modifier to copy vertex colors from one mesh to another, to make sure the vertex color values used by the game are accurate
old screenshot, but still useful
To make sure it is correct, just open the Spreadsheet
Another study from hgyi (source: https://discord.com/channels/717692382849663036/786891742829215745/1312807062228697191)
I have just analysed how the Caliburn body mesh is working with light material zones and these color codes should work for these zones:
Working vertex colors for each material zone: - Zero: 7C 00 00 - One: AA 00 00 - Two: CB 00 00 - Three: E7 00 00