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TheCorruptionofGneem.html
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TheCorruptionofGneem.html
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<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<link rel="stylesheet" href="DannyStyleSheet.css" type="text/css">
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE-edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title> The Corruption of Gneem </title>
</head>
<body>
<ul>
<li>
<a href=index.html>Home</a>
</li>
<li>
<a href=ProjectList.html>Projects</a>
</li>
<li>
<a herf="#">Socials</a>
<ul class="dropdown">
<li><a href="https://www.twitch.tv/barista_ace">Twitch</a></li>
<li><a href="https://www.linkedin.com/in/dannyaceshafik">LinkedIn</a></li>
</ul>
</li>
<li>
<a href=aboutMe.html>About Me</a>
</li>
</ul>
<div class="paddingit">
<h1>
The Corruption of Gneem
</h1>
<h2>
Sometimes Reconnecting the forest comes at a cost
</h2>
<img src="https://img.itch.zone/aW1nLzE0NjU3MjM4LnBuZw==/315x250%23c/ndnvJR.png" alt="A picture of a sludge slime, smiling at the camera" />
<div>
<h3>Role: Level Designer</h3>
<h3>Role: Programmer</h3>
<h3>Game Type: Game Jam</h3>
This game jam was one of the first few I ventured outside of UCI to do and It was an eye-opening experience. My team was also just starting out but since it was over the internet I had a hard time managing and maintaining the project progress. Our programmer took way too long to push out his deliverables and I had to take his place and code my own movement system to cover the slack. The 3d designer got busy a couple of days into the jam so we had to shift gears and make a 2.5 game.
<br>
<br>
The project had a lot of hurdles but ultimately, we managed to publish it on time. <em> (Although I had to crunch a bit) </em>
<br>
<br>
</div>
<h3>Here's the Link If you'd like to play the game for yourself</h3>
<a href="https://wozzyb.itch.io/the-corruption-of-gneem">https://wozzyb.itch.io/the-corruption-of-gneem</a>
</div>
</body>
</html>