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ZotRacer.html
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<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<link rel="stylesheet" href="DannyStyleSheet.css" type="text/css">
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE-edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title> Zot Racer </title>
</head>
<body>
<ul>
<li>
<a href=index.html>Home</a>
</li>
<li>
<a href=ProjectList.html>Projects</a>
</li>
<li>
<a herf="#">Socials</a>
<ul class="dropdown">
<li><a href="https://www.twitch.tv/barista_ace">Twitch</a></li>
<li><a href="https://www.linkedin.com/in/dannyaceshafik">LinkedIn</a></li>
</ul>
</li>
<li>
<a href=aboutMe.html>About Me</a>
</li>
</ul>
<div class="paddingit">
<h1>
Zot Racer
</h1>
<h2>
Can you become the best racer?
</h2>
<img src="https://img.itch.zone/aW1nLzExNTg2MzI3LnBuZw==/315x250%23c/4dvIwK.png" alt="A picture of a finish line with the words ZOT RACER on them" />
<div>
<h3>Role: Level Designer</h3>
<h3>Role: Racer Car Designer</h3>
<h3>Game Type: Quarter Game</h3>
This was one of my first quarter-long games. Honestly, I had no idea If I’d be even able to manage to join a project like this, but Estiban and the others were really welcoming. This was my first ever game with Unreal and I struggled to learn the tools on top of a grueling 3d modeling class. I made one of the tracks and a 3d model of one of the racer vehicles.
<br>
<br>
Perforce was one of the harshest tools I had to learn but this project was my introduction to it and for that I am glad.
<br>
<br>
</div>
<h3>Here's the Link If you'd like to play the game for yourself</h3>
<a href="https://elestebann.itch.io/zot-racer">https://elestebann.itch.io/zot-racer</a>
</div>
</body>
</html>