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BrandonT80Wufflez
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Fixed Skill.cs to temporarily allow Mod skills by labeling them as "Unknown" its just a quick fix to allow people to continue using the program as it was intended. If they want to modify those other skills they will show up as "Unknown" for now and they can figure it out manually or just focus on the vanilla skills.
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Loki/Skill.cs

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@@ -43,6 +43,7 @@ private static string GetSkillName(SkillType type)
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SkillType.Ride => Properties.Resources.Riding,
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SkillType.All => Properties.Resources.All,
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//_ => throw new ArgumentOutOfRangeException(nameof(type), type, "Unrecognised skill type"),
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_ => Properties.Resources.Unknown,
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};
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public SkillType Type { get; }

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