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Window size #239

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tristrapp197 opened this issue Oct 19, 2024 · 3 comments
Open

Window size #239

tristrapp197 opened this issue Oct 19, 2024 · 3 comments
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ready to close Issue is fixed and can be closed when the next update releases.

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@tristrapp197
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Version: 1.3.1
OS: Windows 11 (streaming to Steam Deck via Moonlight)

The mod manager window cannot be resized to fit on a 1280x720 screen (at least, not without hiding the task bar). I updated from 1.2.11, and that version did not have this issue. I realize it may be due to the addition of menu options, and it at least fits well enough to be usable. Still, it might be prudent to find a solution.

@ItsEasyActually ItsEasyActually added the ready to close Issue is fixed and can be closed when the next update releases. label Oct 19, 2024
@ItsEasyActually
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A ScrollViewer has been added in 1144163. Should loosely resolve the majority of this issue. We currently have an open discussion regarding updating the Manager Config to include a separate Advanced, you can view it here: #242

@PiKeyAr
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PiKeyAr commented Oct 21, 2024

There's a general issue with the UI being too big, especially at high DPI. There's a lot of wasted horizontal and vertical space that becomes apparent at high DPI, for example the buttons at the bottom are huge:
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The minimum height of the Manager's window at 150% scaling barely fits on a 1080p screen, but it almost fits a 1366x768 screen at 100% scaling where it's still kinda huge. I find it pretty hard to use on laptops in comparison to the old manager.

Some programs implement a UI scale setting that works independently of the OS one, this resolves the problem completely but I don't know if it's feasible in WPF or not.

@ItsEasyActually
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Unfortunately the issues with DPI scaling are just gonna persist with WPF at this time. Every potential solution I looked at had issues or just didn't work. I'm still open to messing with it, but I just don't know if we'll ever find a good solution.

Given we will eventually migrate to Avalonia for the UI, this issue should hopefully be resolved with that move. From what I've seen, Avalonia is just less prone to these problems. Testing will properly be done with that move though, so we can fix the issue early if it happens to exist.

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