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BodyReconstruct.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
<ClCompile Include="shapemodel\cshapepose.cpp" />
<ClCompile Include="shapemodel\CTMesh-30DOF.cpp" />
<ClCompile Include="shapemodel\NMath.cpp" />
<ClCompile Include="shapemodel\NRBM.cpp" />
<ClCompile Include="shapemodel\paramMap.cpp" />
<ClCompile Include="shapemodel\Show.cpp" />
<ClCompile Include="src\fitMesh.cpp" />
<ClCompile Include="src\tools.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\fitMesh.h" />
<ClInclude Include="include\miniBLAS.hpp" />
<ClInclude Include="include\kdNNTree.hpp" />
<ClInclude Include="include\solverModel.hpp" />
<ClInclude Include="include\tools.h" />
<ClInclude Include="main.h" />
<ClInclude Include="shapemodel\CMatrix.h" />
<ClInclude Include="shapemodel\cshapepose.h" />
<ClInclude Include="shapemodel\CTMesh.h" />
<ClInclude Include="shapemodel\CVector.h" />
</ItemGroup>
<ItemGroup>
<None Include="BodyReconstruct.pro" />
<None Include="README.md" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{61419cec-8dbf-400a-8484-3496b162d8c6}</ProjectGuid>
<Keyword>Linux</Keyword>
<RootNamespace>BodyReconstruct</RootNamespace>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<ApplicationType>Linux</ApplicationType>
<ApplicationTypeRevision>1.0</ApplicationTypeRevision>
<TargetLinuxPlatform>Generic</TargetLinuxPlatform>
<LinuxProjectType>{FC1A4D80-50E9-41DA-9192-61C0DBAA00D2}</LinuxProjectType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<ConfigurationType>Makefile</ConfigurationType>
<RemoteRootDir>/mnt/hgfs/BodyReconstruct</RemoteRootDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<ConfigurationType>Makefile</ConfigurationType>
<RemoteRootDir>/mnt/hgfs/BodyReconstruct</RemoteRootDir>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Label="Shared" />
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<RemoteBuildCommandLine>cd $(RemoteRootDir)/BodyReconstruct-Debug; make -j2</RemoteBuildCommandLine>
<RemoteReBuildCommandLine>cd $(RemoteRootDir)/BodyReconstruct-Debug; make clean; make -j2</RemoteReBuildCommandLine>
<RemoteCleanCommandLine>cd $(RemoteRootDir)/BodyReconstruct-Debug; make clean</RemoteCleanCommandLine>
<NMakeIncludeSearchPath>Z:\include;Z:\include\c++\5;Z:\include\c++\5\backward;Z:\include\x86_64-linux-gnu;Z:\include\x86_64-linux-gnu\c++\5;Z:\local\include;Z:\local\include\pcl-1.8;Z:\local\include\eigen3;Z:\local\include\vtk-7.0;$(ProjectDir)include;$(ProjectDir)shapemodel;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
<NMakeForcedIncludes>$(VISUALGDB_DIR)\gcc_compat.h;$(ProjectDir)gcc_Debug.h</NMakeForcedIncludes>
<LocalRemoteCopySources>false</LocalRemoteCopySources>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<RemoteBuildCommandLine>cd $(RemoteRootDir)/BodyReconstruct-Release; make -j2</RemoteBuildCommandLine>
<RemoteReBuildCommandLine>cd $(RemoteRootDir)/BodyReconstruct-Release; make clean; make -j2</RemoteReBuildCommandLine>
<RemoteCleanCommandLine>cd $(RemoteRootDir)/BodyReconstruct-Release; make clean</RemoteCleanCommandLine>
<NMakeIncludeSearchPath>Z:\include;Z:\include\c++\5;Z:\include\c++\5\backward;Z:\include\x86_64-linux-gnu;Z:\include\x86_64-linux-gnu\c++\5;Z:\local\include;Z:\local\include\pcl-1.8;Z:\local\include\eigen3;Z:\local\include\vtk-7.0;$(ProjectDir)include;$(ProjectDir)shapemodel;$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
<NMakeForcedIncludes>$(VISUALGDB_DIR)\gcc_compat.h;$(ProjectDir)gcc_Release.h</NMakeForcedIncludes>
<LocalRemoteCopySources>false</LocalRemoteCopySources>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<RemotePreBuildEvent>
<Command>cd $(RemoteRootDir)/BodyReconstruct-Debug; qmake $(RemoteProjectDir)/BodyReconstruct.pro -r -spec linux-g++ CONFIG+=debug CONFIG+=qml_debug</Command>
<Message>qmake</Message>
</RemotePreBuildEvent>
<RemotePostBuildEvent>
<Command>cp $(RemoteRootDir)/BodyReconstruct-Debug/$(ProjectName) ~/projects/$(ProjectName)-Debug</Command>
</RemotePostBuildEvent>
<RemotePostBuildEvent>
<Message>copy application</Message>
</RemotePostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<RemotePreBuildEvent>
<Command>cd $(RemoteRootDir)/BodyReconstruct-Release; qmake $(RemoteProjectDir)/BodyReconstruct.pro -r -spec linux-g++ CONFIG+=release</Command>
<Message>qmake</Message>
</RemotePreBuildEvent>
<RemotePostBuildEvent>
<Command>cp $(RemoteRootDir)/BodyReconstruct-Release/$(ProjectName) ~/projects/$(ProjectName)-Release</Command>
</RemotePostBuildEvent>
<RemotePostBuildEvent>
<Message>copy application</Message>
</RemotePostBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>