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Config Entries
Default: false Change to true if You want to turn on verbose mode.
Default: Yatopia What should Your server display as it's brand name.
Default: 1 Controls how often a dropped item checks rather it's stuck inside a block (their most expansive operation). Higher values like 15 can be safely used and greatly improves dropped item performance if your server has thousands of them (from big farms/TNT/farming players etc).
Default: false Entities don't check if they are stuck in a wall and should suffocate. E.g useful in hubs where player damage is canceled anyway.
Default: true
Default: 12 Just a fun option that enables you to modify the maximum amount of blocks that a piston can push. Together with slime/honey blocks and pushable tiles from Tuinity this allows a lot of new machines/doors.
Default: false
Default: true Fixes ProtocolLib by preloading ProtocolLib's EnumWrappers.
Default: true Logs every player login location.
Default: false
Default: -1 Sets how many threads to use, -1 sets to all.
Default: -1 Sets how many threads to use, -1 sets to all.
Default: -1 Sets how many threads to use, -1 sets to all.
Default: false Replaces the entire villager AI to the old AI system that all other mobs use. This breaks iron farms/villager breeders/villages (WIP to fix these problems), all villagers get a random profession (if they didn't have one) like in 1.8, don't need nor use workstations and refresh their trades after some time (trades are completely unaffected). This makes villagers as performant as all the other mobs by getting rid of their "brain" (Mojang's name^^) and behavior controller system, instead using the normal goal selector system. This way villagers are over twice as performant, but with the drawbacks that for now Iron farms/villager breeders are broken, so they can just be used for trading systems.
Default: false Addon for simplerVillagerBehavior, gives villagers the ability to drink an invisibility potion like wandering traders at night to make it less likely for them to be killed since (for now) they don't stay at the village/use their houses at night and no ability for them to respawn.
Default: 1 How many ticks it takes to update the statistics of player. Recommended value is 20 for better performance with the same accurate counting.
Default: true You should turn this setting off, if You are not using any datapacks that use criterions.
Default: true You should turn this setting off, if You are not using any datapacks that use criterions.
Default: true You should turn this setting off, if You are not using any datapacks that use criterions.
Default: true Change to false to disable this check.
Default: true Change to false to disable this check.
Default: true Change to false to disable this check.
Default: true Change to false to disable this check.
Default: true Change to false to disable this check.
Default: true Change to false to disable this check.
Default: false Change to true , if You want to disable observer clocks.
Default: false Change to true , to don't load chunks while using fast feature search.
Default: false Change this to true , to tick empty hoppers.
Default: false If pigmens should target You without being hit.
Default: true If players should collide.
Default: true If animals should collide.
Default: true If ambient should collide.
Default: true If monsters should collide.
Default: true If villagers should collide.
Default: true If pillagers should collide.
Default: true If iron golems should collide.
Default: true If misc should collide.
Default: true If items should collide.
Default: true If water creatures should collide.
Default: true If water ambient should collide.
Default: 128 How many ticks for full hopper cooldown.