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This repository was archived by the owner on Jun 19, 2021. It is now read-only.

Config Entries

Simon Gardling edited this page Feb 16, 2021 · 11 revisions

Config entries for Yatopia

verbose

Default: false Change to true if You want to turn on verbose mode.

brand-name

Default: Yatopia What should Your server display as it's brand name.

settings:

itemStuckSleepTicks

Default: 1 Controls how often a dropped item checks rather it's stuck inside a block (their most expansive operation). Higher values like 15 can be safely used and greatly improves dropped item performance if your server has thousands of them (from big farms/TNT/farming players etc).

disableEntityStuckChecks

Default: false Entities don't check if they are stuck in a wall and should suffocate. E.g useful in hubs where player damage is canceled anyway.

fire-block-physics-event

Default: true

pistonPushLimit

Default: 12 Just a fun option that enables you to modify the maximum amount of blocks that a piston can push. Together with slime/honey blocks and pushable tiles from Tuinity this allows a lot of new machines/doors.

fixFallDistance

Default: false

fix-protocollib

Default: true Fixes ProtocolLib by preloading ProtocolLib's EnumWrappers.

log-player-login-location

Default: true Logs every player login location.

tick:

enchanting-tables

Default: false

threads: (WARNING: CURRENTLY ONLY ON DEV/THREADED-WORLDGEN BRANCH)

featuregen

Default: -1 Sets how many threads to use, -1 sets to all.

worldgen

Default: -1 Sets how many threads to use, -1 sets to all.

regionfile

Default: -1 Sets how many threads to use, -1 sets to all.

villagers:

simplerVillagerBehavior

Default: false Replaces the entire villager AI to the old AI system that all other mobs use. This breaks iron farms/villager breeders/villages (WIP to fix these problems), all villagers get a random profession (if they didn't have one) like in 1.8, don't need nor use workstations and refresh their trades after some time (trades are completely unaffected). This makes villagers as performant as all the other mobs by getting rid of their "brain" (Mojang's name^^) and behavior controller system, instead using the normal goal selector system. This way villagers are over twice as performant, but with the drawbacks that for now Iron farms/villager breeders are broken, so they can just be used for trading systems.

villagersHideAtNight

Default: false Addon for simplerVillagerBehavior, gives villagers the ability to drink an invisibility potion like wandering traders at night to make it less likely for them to be killed since (for now) they don't stay at the village/use their houses at night and no ability for them to respawn.

intervals:

player-time-statistics

Default: 1 How many ticks it takes to update the statistics of player. Recommended value is 20 for better performance with the same accurate counting.

criterion-triggers:

location

Default: true You should turn this setting off, if You are not using any datapacks that use criterions.

enter-block

Default: true You should turn this setting off, if You are not using any datapacks that use criterions.

tick

Default: true You should turn this setting off, if You are not using any datapacks that use criterions.

checks:

flight

Default: true Change to false to disable this check.

vehicle-flight

Default: true Change to false to disable this check.

moved-quickly

Default: true Change to false to disable this check.

moved-wrongly

Default: true Change to false to disable this check.

vehicle-moved-quickly

Default: true Change to false to disable this check.

vehicle-moved-wrongly

Default: true Change to false to disable this check.

worlds:

default:

disable-observer-clocks

Default: false Change to true , if You want to disable observer clocks.

fast-feature-search-dont-load-chunk

Default: false Change to true , to don't load chunks while using fast feature search.

tick-empty-hoppers

Default: false Change this to true , to tick empty hoppers.

pigmen:

dont-target-unless-hit

Default: false If pigmens should target You without being hit.

collisions:

players

Default: true If players should collide.

animals

Default: true If animals should collide.

ambient

Default: true If ambient should collide.

monsters

Default: true If monsters should collide.

villagers

Default: true If villagers should collide.

pillagers

Default: true If pillagers should collide.

iron-golems

Default: true If iron golems should collide.

misc

Default: true If misc should collide.

items

Default: true If items should collide.

water-creature

Default: true If water creatures should collide.

water-ambient

Default: true If water ambient should collide.

ticks-per:

full-hopper-cooldown

Default: 128 How many ticks for full hopper cooldown.

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