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ModOptions.lua
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ModOptions.lua
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-- $Id: ModOptions.lua 4642 2009-05-22 05:32:36Z carrepairer $
-- Custom Options Definition Table format
-- NOTES:
-- - using an enumerated table lets you specify the options order
--
-- These keywords must be lowercase for LuaParser to read them.
--
-- key: the string used in the script.txt
-- name: the displayed name
-- desc: the description (could be used as a tooltip)
-- type: the option type ('list','string','number','bool')
-- def: the default value
-- min: minimum value for number options
-- max: maximum value for number options
-- step: quantization step, aligned to the def value
-- maxlen: the maximum string length for string options
-- items: array of item strings for list options
-- section: so lobbies can order options in categories/panels
-- scope: 'all', 'player', 'team', 'allyteam' <<< not supported yet >>>
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- Example ModOptions.lua
--
local options = {
-- do deployment and tactics even work?
{
key = 'a_important',
name = 'Important',
desc = 'Commonly used options.',
type = 'section',
},
{
key = 'startconds',
name = 'Start',
desc = 'Start condition settings.',
type = 'section',
},
{
key = 'mapsettings',
name = 'Map',
desc = 'Map settings.',
type = 'section',
},
{
key = 'multipliers',
name = 'Multipliers',
desc = 'Statistics multipliers.',
type = 'section',
},
{
key = 'silly', -- lava, fun, zombies
name = 'Silly',
desc = 'Silly options for trolling.',
type = 'section',
},
{
key = 'mutespec',
name = 'Mute Spectators',
desc = 'Determines whether spectators can talk to players.',
type = 'list',
section = 'a_important',
def = 'autodetect',
items = {
{ key='mute', name = "Mute", desc = 'Mutes spectators.' },
{ key='autodetect', name = "Autodetect", desc = 'Mutes spectators in FFA (more than two teams).' },
{ key='nomute', name = "No Mute", desc = 'Does not mute spectators.' },
},
},
{
key = 'mutelobby',
name = 'Mute Lobby',
desc = 'Determines whether chat in the lobby is visible ingame.',
type = 'list',
section = 'a_important',
def = 'autodetect',
items = {
{ key='mute', name = "Mute", desc = 'Mutes the lobby.' },
{ key='autodetect', name = "Autodetect", desc = 'Mutes the lobby in FFA (more than two teams).' },
{ key='nomute', name = "No Mute", desc = 'Does not mute the lobby.' },
},
},
{
key = 'sharemode',
name = 'Commshare',
desc = 'Determines whether players can merge together during gameplay.',
type = 'list',
section = 'a_important',
def = 'invite',
items = {
{ key='all', name = "Merge All", desc = 'Merges all at game start. Recommend using allowunmerge = false with this.' },
{ key='invite', name = "Invite Only", desc = 'Allows players to merge only if both give consent.' },
{ key='none', name = "Off", desc = 'Turns commsharing off.' },
},
},
{
key = 'zombies',
name = 'Enable zombies',
desc = "All features self-resurrect.",
type = 'bool',
section= 'silly',
def = false,
},
{
key = 'zombies_delay',
name = 'Zombie min spawn time',
desc = "In seconds, unit will resurrection no faster than this.",
type = 'number',
section= 'silly',
def=10,
min=1,
max=600,
step=1,
},
{
key = 'zombies_rezspeed',
name = 'Zombie resurrection speed',
desc = "In metal per second.",
type = 'number',
section= 'silly',
def=12,
min=1,
max=10000,
step=1,
},
{
key = 'zombies_permaslow',
name = 'Zombie permaslow modifier',
desc = "If more than 0 zombies are permaslowed to half of that amount, so 1 means 50% slow.",
type = 'number',
section= 'silly',
def=1,
min=0,
max=1,
step=0.01,
},
{
key = 'zombies_partial_reclaim',
name = 'Zombies partially reclaimable',
desc = "Partially reclaimed zombies are partially damaged.",
type = 'bool',
section= 'silly',
def = false,
},
{
key = "max_com_level",
name = "Commander level limit",
desc = "Choose the commander level limit. 0 for unlimited.",
type = "number",
section= 'startconds',
def = 0,
min = 0,
step = 1,
max = 20,
},
{
key = "disabledunits",
name = "Disable units",
desc = "Prevents specified units from being built ingame. Specify multiple units by using + ",
section = 'startconds',
type = "string",
def = "",
},
{
key = 'globallos',
name = 'Full visibility',
desc = 'No fog of war, everyone can see the entire map.',
type = 'bool',
section = 'startconds',
def = false,
},
{
key = "enablelagmonitor",
name = "Inactive Player Unit Sharing",
desc = "Whether to automatically share units of inactive players to another player within the team.",
type = "list",
section= 'a_important',
def = "auto",
items = {
{
key = "on",
name = "Enable",
desc = "Share units of inactive players.",
},
{
key = "auto",
name = "PvP Only",
desc = "Enable if there are at least two teams of non-AIs. Lagging or dropped players will still share units.",
},
{
key = "off",
name = "Disable",
desc = "Do not share units of inactive players. Lagging or dropped players will still share units.",
},
},
},
{
key = "allyreclaim",
name = "Reclaimable allies",
desc = "Allows reclaiming allied units and structures",
type = "bool",
section = "experimental",
def = false,
},
{
key = "reveal_superweapons",
name = "Reveal superweapons",
desc = "Reveals superweapons as soon as they exceed 5% completion.",
type = "bool",
section = "experimental",
def = false,
},
{
key = "artefact_control",
name = "Artefact Control",
desc = "Win the game by taking control of all the artefacts on the map.",
type = "bool",
section = "experimental",
def = false,
},
{
key = "techk",
name = "Tech-K",
desc = "Adds a tech level system",
type = "bool",
section = "experimental",
def = false,
},
{
key = "disableresurrect",
name = "Disable resurrect",
desc = "Removes resurrect abilities from the game",
type = "bool",
section = "experimental",
def = false,
},
{
key = "equalcom",
name = "Equalize team commanders",
desc = "Give extra commanders to players on teams with fewer players, so that each team has the same number of commanders. Automatically enabled in 'Team' type rooms.",
type = "list",
section= 'startconds',
def = "auto",
items = {
{
key = "off",
name = "Disabled",
desc = "No extra commanders are spawned for smaller teams.",
},
{
key = "auto",
name = "Autodetect",
desc = "Spawn extra commanders for some players on the smaller team in the room type 'Team'.",
},
{
key = "enable",
name = "Enabled",
desc = "Spawn extra commanders for some players on smaller teams to make up the difference in team size.",
},
},
},
{
key = "shuffle",
name = "Start Boxes",
desc = "Start box settings.",
type = "list",
section= 'startconds',
def = "auto",
items = {
{
key = "off",
name = "Fixed",
desc = "Startboxes have a fixed correspondence to teams.",
},
{
key = "shuffle",
name = "Shuffle",
desc = "Shuffle among boxes that would be used.",
},
{
key = "allshuffle",
name = "All Shuffle",
desc = "Shuffle all present boxes.",
},
{
key = "auto",
name = "Autodetect",
desc = "Shuffle if FFA.",
},
{
key = "disable",
name = "Start Anywhere",
desc = "Allow to place anywhere. Boxes are still drawn for reference but are not obligatory.",
},
},
},
{
key='setaispawns',
name='Set AI Spawns',
desc='Allow players to set the start positions of AIs.',
type='bool',
section= 'startconds',
def=false,
},
{
key='disable_ai_team_resign',
name='Disable AI Resignation',
desc='Prevents AIs from resigning when they run out of constructors and factories.',
type='bool',
section= 'a_important',
def=false,
},
{
key='disable_overwhelming_advantage',
name='Disable Overwhelming Advantage',
desc='Disable team reveal when the opposing team has 25x more assets.',
type='bool',
section= 'a_important',
def=false,
},
{
key='disable_local_widgets',
name='Disable Local Widgets',
desc='Disable loading of local widget.',
type='bool',
section= 'a_important',
def=false,
},
{
key = "noelo",
name = "No Elo",
desc = "Prevent battle from affecting Elo rankings",
type = "bool",
section= 'a_important',
def = false,
},
{
key='campaign_chassis',
name='Allow campaign commander chassis',
desc='Allows you to choose the campaign commander chassis.',
type='bool',
section= 'startconds',
def=false,
},
{
key='typemapsetting',
name='No roads',
desc='Some maps have roads that allow faster unit movement. When enabled, units will move at their regular unboosted speed on roads.',
type='bool',
section= 'mapsettings',
def=false,
},
{
key = 'sudden_death_minutes',
name = 'Sudden Death Minutes',
desc = 'How many minutes until sudden death begins. This mode quickly determines a winner via a contracting death circle. Set -1 to disable.',
type = 'number',
section= 'mapsettings',
def = -1,
min = -1,
max = 2000,
step = 1,
},
{
key = 'sudden_death_sweep_seconds',
name = 'Sudden Death Sweep Seconds',
desc = 'How many seconds it takes for the sudden death circle to contract to the centre of the map.',
type = 'number',
section= 'mapsettings',
def = 60,
min = 1,
max = 9000,
step = 1,
},
{ -- Might cause desync, check if they occur.
key = 'waterlevel',
name = 'Manual Water Level',
desc = 'How much to raise water level, in elmos.',
type = 'number',
section= 'mapsettings',
def = 0,
min = -2000,
max = 2000,
step = 1,
},
{
key = 'waterpreset',
name = 'Water Level',
desc = 'Adjusts the water level of the map',
type = "list",
section= 'mapsettings',
def = 'manual',
items = {
{
key = "manual",
name = "Manual",
desc = "Input height manually",
},
{
key = "dry",
name = "Dry",
desc = "Drain the map of water",
},
{
key = "flooded",
name = "Flooded",
desc = "Cover half the map area with water",
},
},
},
{
key = 'metalmult',
name = 'Metal Extraction Multiplier',
desc = 'Multiplies metal extraction rate. For use in large team games when there are fewer mexes per player.',
type = 'number',
section= 'multipliers',
def = 1,
min = 0,
max = 100,
step = 0.05, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
{
key = 'energymult',
name = 'Energy Production Multiplier',
desc = 'Useful for speed games without relying on map units.',
type = 'number',
section= 'multipliers',
def = 1,
min = 0,
max = 100,
step = 0.05, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
{
key = 'experimental',
name = 'Experimental',
desc = 'Experimental.',
type = 'section',
},
{
key = "overdrivesharingscheme",
name = "Economy returns investment",
desc = "Resource gathering buildings return their cost over time to the players who build them rather than equally to the whole team.",
type = 'bool',
section= 'experimental',
def = true,
},
{
key = 'explodeondefeat',
name = 'Enemies explode on victory',
desc = 'Causes units and structures of defeated teams to explode when the game ends.',
type = 'bool',
def = true,
section= 'experimental',
},
{
key = 'commends',
name = 'Team Commander Ends',
desc = 'Causes an allyteam to lose if they have no commanders left on their team',
type = 'bool',
def = false,
section= 'experimental',
},
{
key = 'terrarestoreonly',
name = 'Terraform Restore Only',
desc = 'Restore is the only terraform option available.',
type = 'bool',
section= 'experimental',
def = false,
},
{
key = 'enemyterra',
name = 'Allow Terraform Near Enemies',
desc = 'Without this option terraform progress is 20x slower if an enemy unit is visible nearby.',
type = 'bool',
section= 'experimental',
def = false,
},
{
key = 'mtpath',
name = 'Multithread Pathfinding',
desc = 'Use multiple cores for pathfinding calculations.',
type = 'bool',
section= 'experimental',
def = true,
},
{
key = 'terracostmult',
name = 'Terraform Cost Multiplier',
desc = 'Multiplies the cost of terraform.',
type = 'number',
section= 'multipliers',
def = 1,
min = 0.01,
max = 100,
step = 0.01,
},
{
key = 'shield_merge',
name = 'Shield type',
desc = 'Shield merge method.',
type = 'list',
section= 'experimental',
def = 'none',
items = {
{key = 'none', name = "Default", desc = 'Shield link only'},
{key = 'share', name = "Impact sharing", desc = 'On impact, neighbours contribute charge to make up the required charge.'},
{key = 'penetrate', name = "Partial Penetrate", desc = 'Projectiles drain shields that they penetrate but lose effective damage for subsequent shield impacts.'},
},
},
{
key = "tweakunits",
name = "Tweak Units",
desc = "A base64 encoded lua table of unit parameters to change.",
section = 'experimental',
type = "string",
def = "",
},
{
key = "tweakdefs",
name = "Tweak Defs",
desc = "A base64 encoded snippet of code that modifies game definitions.",
section = 'experimental',
type = "string",
def = "",
},
{
key = "option_notes",
name = "Notes",
desc = "A message that is displayed at the start of the game.",
section = 'experimental',
type = "string",
def = "",
},
--[[
{
key = 'damagemult',
name = 'Damage Multiplier',
desc = 'Multiplies the damage dealt by all weapons, except for D-guns; autoheal; repair; and capture.',
type = 'number',
section= 'experimental',
def = 1,
min = 0.01,
max = 10,
step = 0.01,
},
{
key = 'unitspeedmult',
name = 'Unit Speed Multiplier',
desc = 'Multiplies the speed, acceleration, and turn rate of all units.',
type = 'number',
section= 'experimental',
def = 1,
min = 0.01,
max = 10,
step = 0.01,
},
]]--
{
key = "startmetal",
name = "Starting metal",
desc = "Set each player's starting metal. -1 for default.",
type = "number",
section= 'startconds',
def = -1,
min = -1,
step = 1,
max = 500,
},
{
key = "startenergy",
name = "Starting energy",
desc = "Set each player's starting energy. -1 for default.",
type = "number",
section= 'startconds',
def = -1,
min = -1,
step = 1,
max = 500,
},
{
key = "startresdelta",
name = "Starting resources variation",
desc = "Add a random number between 0 and this modoption to starting resources. Consistent for all players.",
type = "number",
section= 'startconds',
def = 0,
min = 0,
step = 1,
max = 500,
},
{
key = "innatemetal",
name = "Innate metal income",
desc = "Set each player's innate metal income, max 20, -1 for default",
type = "number",
section= 'startconds',
def = -1,
min = -1,
step = 0.1,
max = 20,
},
{
key = "innateenergy",
name = "Innate energy income",
desc = "Set each player's innate energy income, max 20, -1 for default",
type = "number",
section= 'startconds',
def = -1,
min = -1,
step = 0.1,
max = 20,
},
{
key = 'cratermult',
name = 'Cratering Multiplier',
desc = 'Multiplies the depth of craters.',
type = 'number',
section= 'multipliers',
def = 1,
min = 0,
max = 1000,
step = 0.01,
},
{
key = 'hpmult',
name = 'Unit Health Multiplier',
desc = 'Multiplies all unit HPs.',
type = 'number',
section= 'multipliers',
def = 1,
min = 0.000001,
max = 10000,
step = 0.05,
},
{
key = 'xmas',
name = 'Enable festive units',
desc = "Zero K units get into the spirit of the season with a festive new look.",
type = 'bool',
section= 'silly',
def = false,
},
{
key = 'allowfpsmode',
name = 'Enable first person control',
desc = "Allow players to take direct control of units without cheats enabled. Select a unit and press Alt+P to toggle.",
type = 'bool',
section= 'silly',
def = false,
},
{
key = 'maxunits',
name = 'Max units',
desc = 'Determines how many units and buildings a player is allowed to own at a time',
type = 'number',
section = 'multipliers',
def = 10000, -- don't change to anything reachable, won't take effect; engine default is ~10K
-- (actually 32K / #teams so 1v1+gaia allows ~10K each)
min = 10,
max = 10000,
step = 10,
},
{
key = 'minspeed',
name = 'Minimum game speed',
desc = 'Sets the minimum speed that the players will be allowed to change to',
type = 'number',
section = 'multipliers',
def = 0.3, -- don't change, won't take effect as this is engine value
min = 0.1,
max = 2.0,
step = 0.1,
},
{
key = 'maxspeed',
name = 'Maximum game speed',
desc = 'Sets the maximum speed that the players will be allowed to change to',
type = 'number',
section = 'multipliers',
def = 20.0, -- don't change, won't take effect as this is engine value
min = 0.5,
max = 20.0,
step = 0.1,
},
{
key = 'team_1_econ',
name = 'Team 1 Income Multiplier',
desc = 'Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type = 'number',
section = 'multipliers',
def = 1,
min = 0.1,
max = 20.0,
step = 0.05,
},
{
key = 'team_2_econ',
name = 'Team 2 Income Multiplier',
desc = 'Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type = 'number',
section = 'multipliers',
def = 1,
min = 0.1,
max = 20.0,
step = 0.05,
},
{
key = 'team_3_econ',
name = 'Team 3 Income Multiplier',
desc = 'Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type = 'number',
section = 'multipliers',
def = 1,
min = 0.1,
max = 20.0,
step = 0.05,
},
{
key = 'team_4_econ',
name = 'Team 4 Income Multiplier',
desc = 'Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type = 'number',
section = 'multipliers',
def = 1,
min = 0.1,
max = 20.0,
step = 0.05,
},
{
key = 'team_5_econ',
name = 'Team 5 Income Multiplier',
desc = 'Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type = 'number',
section = 'multipliers',
def = 1,
min = 0.1,
max = 20.0,
step = 0.05,
},
{
key = 'team_6_econ',
name = 'Team 6 Income Multiplier',
desc = 'Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type = 'number',
section = 'multipliers',
def = 1,
min = 0.1,
max = 20.0,
step = 0.05,
},
{
key = 'team_7_econ',
name = 'Team 7 Income Multiplier',
desc = 'Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type = 'number',
section = 'multipliers',
def = 1,
min = 0.1,
max = 20.0,
step = 0.05,
},
{
key = 'team_8_econ',
name = 'Team 8 Income Multiplier',
desc = 'Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type = 'number',
section = 'multipliers',
def = 1,
min = 0.1,
max = 20.0,
step = 0.05,
},
{
key = 'autohandicap',
name = 'Automatic Handicap',
desc = 'Add automatically calculated economy multipliers for team 1 or 2 depending on rating.',
type = 'bool',
section = 'multipliers',
def = false,
},
{
key = 'disablemapdamage',
name = 'Disable map deformation',
desc = 'Prevents the map shape from being changed by weapons and terraforming',
type = 'bool',
section = 'mapsettings',
def = false, -- don't change, won't take effect as this is engine value
},
{
key = 'mapgen_seed',
name = 'Random Map Seed',
desc = 'Random seed for random map generation. A random map must be selected from the map list.',
type = 'number',
section = 'mapsettings',
def = 0,
min = 0,
max = 10000000,
step = 1,
},
{
key = "allyteam_long_name_1",
name = "Team 1 Name Override",
desc = "Overrides the name of team 1 in the player list.",
section = 'mapsettings',
type = "string",
def = "",
},
{
key = "allyteam_short_name_1",
name = "Team 1 Short Name Override",
desc = "Overrides the short name of team 1 on the spectator panels.",
section = 'mapsettings',
type = "string",
def = "",
},
{
key = "allyteam_long_name_2",
name = "Team 2 Name Override",
desc = "Overrides the name of team 2 in the player list.",
section = 'mapsettings',
type = "string",
def = "",
},
{
key = "allyteam_short_name_2",
name = "Team 2 Short Name Override",
desc = "Overrides the short name of team 2 on the spectator panels.",
section = 'mapsettings',
type = "string",
def = "",
},
--[[ Engine option, would need proper UI before enabling
{
key = 'fixedallies',
name = 'Disallow ceasefire',
desc = 'Is ceasefire banned? For FFA.',
type = 'bool',
section = 'experimental',
def = true, -- don't change, won't take effect as this is engine value
},
]]
--{
-- key = "enableunlocks",
-- name = "Enable unlock system",
-- desc = "Enables the unlock system (disabling will enable all units by default)",
-- type = "bool",
-- def = true,
-- section = "experimental",
--},
-- { -- Causes desync https://springrts.com/mantis/view.php?id=5936
-- key = "pathfinder",
-- name = "Pathfinder type",
-- desc = "Sets the pathfinding system used by units.",
-- type = "list",
-- def = "standard",
-- section = "experimental",
-- items = {
-- {
-- key = 'standard',
-- name = 'Standard',
-- desc = 'Standard pathfinder',
-- },
-- {
-- key = 'qtpfs',
-- name = 'QTPFS',
-- desc = 'New Quadtree Pathfinding System (experimental)',
-- },
-- -- {
-- -- key = 'classic',
-- -- name = 'Classic',
-- -- desc = 'An older pathfinding system without turninplace or reverse',
-- -- }
-- },
-- },
{
key = 'chicken',
name = 'Chicken',
desc = 'Settings for Chicken: Custom',
type = 'section',
},
{
key = 'chickenailevel',
name = 'Chicken AI Difficulty',
desc = "Option for automatically adding an AI to the script. Implemented by Springies and Chobby.",
type = 'list',
section= 'chicken',
def = 'none',
items = {
{ key = 'none', name = "none", desc = 'No chickens at all.' },
{ key = 'Chicken: Very Easy', name = "Chicken: Very Easy", desc = 'Very Easy Chicken.' },
{ key = 'Chicken: Easy', name = "Chicken: Easy", desc = 'Easy Chicken.' },
{ key = 'Chicken: Normal', name = "Chicken: Normal", desc = 'Normal Chicken.' },
{ key = 'Chicken: Hard', name = "Chicken: Hard", desc = 'Hard Chicken.' },
{ key = 'Chicken: Suicidal', name = "Chicken: Suicidal", desc = 'Suicidal Chicken.' },
{ key = 'Chicken: Custom', name = "Chicken: Custom", desc = 'Customize your chicken.' },
},
},
--[[ broken, prevent newbie footgun (cf. #3567 gameside ticket)
{
key = "playerchickens",
name = "Players as chickens",
desc = "Shared chickens with players, take commanders away",
type = "bool",
def = false,
section = 'chicken',
},
]]
{
key = "eggs",
name = "Chicken Eggs",
desc = "Enables eggs mode (applies to all chicken difficulties); metal extractors are disabled but chickens drop twice as many eggs",
type = "bool",
def = false,
section = 'chicken',
},
{
key = "speedchicken",
name = "Speed Chicken",
desc = "Game lasts half as long; no miniqueens (applies to all chicken difficulties)",
type = "bool",
def = false,
section = 'chicken',
},
{
key = 'chickenspawnrate',
name = 'Chicken Spawn Rate',
desc = 'Sets the frequency of chicken waves in seconds.',
type = 'number',
section= 'chicken',
def = 50,
min = 5,
max = 200,
step = 1,
},
{
key = 'burrowspawnrate',
name = 'Burrow Spawn Rate',
desc = 'Sets the frequency of burrow spawns in seconds (modified by playercount and number of existing burrows).',
type = 'number',
section= 'chicken',
def = 45,
min = 1,
max = 200,
step = 1,
},
{
key = 'wavesizemult',
name = 'Wave size mult',
desc = 'Increases or decreases the size of each chicken wave.',
type = 'number',
section= 'chicken',
def = 1,
min = 0.1,
max = 40,
step = 0.05,
},
{
key = 'queentime',
name = 'Queen Time',
desc = 'How soon the queen appears on her own, minutes.',
type = 'number',
section= 'chicken',
def = 60,
min = 1,
max = 300,
step = 1,
},
{
key = 'queenhealthmod',
name = 'Queen Health Mult',
desc = 'Queen health multiplier',
type = 'number',
section= 'chicken',
def = 1,
min = 0.1,
max = 1000, --[[ keep in mind that this can get further increased by playercount-based mults,
and that at such extreme values float errors appear (uncharted territory) ]]
step = 0.05,
},
{
key = 'chicken_endless',
name = 'Infinite Chicken',
desc = 'Queen does not spawn, waves go on forever.',
type = "bool",
def = false,
section = 'chicken',
},