From 93419cb6d10e7a5ac28ecbc16e8101da698bd37b Mon Sep 17 00:00:00 2001 From: Marc Gilleron Date: Wed, 5 Jun 2024 18:39:10 +0100 Subject: [PATCH] Document limits --- doc/classes/VoxelMesherTransvoxel.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/VoxelMesherTransvoxel.xml b/doc/classes/VoxelMesherTransvoxel.xml index 1b8ab60bc..ed3aa983c 100644 --- a/doc/classes/VoxelMesherTransvoxel.xml +++ b/doc/classes/VoxelMesherTransvoxel.xml @@ -20,7 +20,7 @@ - When a marching cube cell is computed, vertices may be placed anywhere on edges of the cell, including very close to corners. This can lead to very thin or small triangles, which can be a problem notably for some physics engines. this margin is the minimum distance from corners, below which vertices will be clamped to it. Increasing this value might reduce quality of the mesh introducing small ridges. + When a marching cube cell is computed, vertices may be placed anywhere on edges of the cell, including very close to corners. This can lead to very thin or small triangles, which can be a problem notably for some physics engines. this margin is the minimum distance from corners, below which vertices will be clamped to it. Increasing this value might reduce quality of the mesh introducing small ridges. This property cannot be lower than 0 (in which case no clamping occurs), and cannot be higher than 0.5 (in which case no interpolation occurs as vertices always get placed in the middle of edges).