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Yeah, I did a bit of thinking around this (specifically focused on Codespaces integration, if we could get Codespaces enabled for this repo), and my general conclusion was "this would be awesome... and needs a bunch of (completely technically feasible) work on Godot's end". |
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This would be amazing. The only thing that prevents someone from making a contributing using the web editor is missing GitHub integration: VSC plugins already exist, there just needs to be a way to link your GitHub account to create a fork, create branches and make commits. |
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summarizing and formalizing this twitter discussion.....
Godot has a web editor, which is VERY enticing as a way to further reduce the friction of contributing to this project - however, it's "not recommended for production" (imo not a big deal for us lol) and also has limited options for loading projects in (more of a big deal for us)
currently, the workflow is something like this - clone the repo to your local machine, zip it, and upload the zip into the web editor. this is not much better than just doing the work locally (esp considering you would ultimately still need to re-download the edited project files to your machine and commit them back into the repo)
i don't think there's anything that can be done about this. it's more of a godot limitation than anything - i'm fairly certain we would be able to set up some sort of action/workflow/etc on here to make a one-click > project loaded and ready to edit situation if there were some kind of API endpoint exposed for the web editor!
anyway - creating this discussion just as food for thought. there may be someone more clever than me that can hack it together (even just as a fun proof of concept) or, better yet, maybe someday in the future godot web editor will just support some sort of git integration natively 🔥
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