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Right now the stats for enemies are chosen kinda randomly, and for me this raises a few questions:
It is my understanding that people associate kobolds with traps, and so perhaps dexterity is a better weakness for them.
Goblins are stupid, so int should be their weakness. So kobold and goblin should be swapped, or kobolds given no weaknesses, like rats.
Sneks being weak to str makes sense, since no step on snek.
Do slimes being immune to str make sense?
Do imps being immune to int make sense?
Do Grues being immune to dex make sense?
Should anything have 100% immunity to a skill? Perhaps it should be computed like the player_damage_dealt function, where it takes the max done, so 100% immunity in a skill would cause whichever skill would hit highest to be used?
The text was updated successfully, but these errors were encountered:
hag/src/logic/enemy_rulebook.c
Lines 22 to 179 in b761443
Right now the stats for enemies are chosen kinda randomly, and for me this raises a few questions:
The text was updated successfully, but these errors were encountered: