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I realized that hag almost would be screen reader friendly if not for the highly visible nature of the main window. Most of the important information displayed (enemy locations, ladders, potions, weapons, etc.) could easily be expressed as written English text rather than just visually. This would help with increasing accessibility.
The text was updated successfully, but these errors were encountered:
I realized that
hag
almost would be screen reader friendly if not for the highly visible nature of the main window. Most of the important information displayed (enemy locations, ladders, potions, weapons, etc.) could easily be expressed as written English text rather than just visually. This would help with increasing accessibility.The text was updated successfully, but these errors were encountered: