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ChainedHashTable.cs
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ChainedHashTable.cs
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/***
* Chained Hash Table.
*
* A hash table that implements the Separate-Chaining scheme for resolving keys-collisions. It also implements auto-resizing (expansion and contraction).
*/
using System;
using System.Collections.Generic;
using DataStructures.Common;
using DataStructures.Lists;
namespace DataStructures.Dictionaries
{
/// <summary>
/// Hash Table with Chaining.
/// </summary>
public class ChainedHashTable<TKey, TValue> : IDictionary<TKey, TValue> where TKey : IComparable<TKey>
{
/// <summary>
/// Used in the ensure capacity function
/// </summary>
public enum CapacityManagementMode
{
Contract = 0,
Expand = 1
}
/// <summary>
/// INSTANCE VARIABLES.
/// </summary>
private int _size;
private int _freeSlotsCount;
private decimal _slotsLoadFactor;
private const int _defaultCapacity = 8;
private DLinkedList<TKey, TValue>[] _hashTableStore;
private List<TKey> _keysCollection { get; set; }
private List<TValue> _valuesCollection { get; set; }
// Keys and Values Comparers
private EqualityComparer<TKey> _keysComparer { get; set; }
private EqualityComparer<TValue> _valuesComparer { get; set; }
// The C# Maximum Array Length (before encountering overflow)
// Reference: http://referencesource.microsoft.com/#mscorlib/system/array.cs,2d2b551eabe74985
private const int MAX_ARRAY_LENGTH = 0X7FEFFFFF;
// Initial hash value.
private const uint INITIAL_HASH = 0x9e3779b9;
/// <summary>
/// CONSTRUCTOR
/// </summary>
public ChainedHashTable()
{
this._size = 0;
this._hashTableStore = new DLinkedList<TKey, TValue>[_defaultCapacity];
this._freeSlotsCount = this._hashTableStore.Length;
this._keysComparer = EqualityComparer<TKey>.Default;
this._valuesComparer = EqualityComparer<TValue>.Default;
this._keysCollection = new List<TKey>();
this._valuesCollection = new List<TValue>();
}
/// <summary>
/// Rehash the the current collection elements to a new collection.
/// </summary>
private void _rehash(ref DLinkedList<TKey, TValue>[] newHashTableStore, int oldHashTableSize)
{
// Reset the free slots count
this._freeSlotsCount = newHashTableStore.Length;
for (int i = 0; i < oldHashTableSize; ++i)
{
var chain = _hashTableStore[i];
if (chain != null && chain.Count > 0)
{
var head = chain.Head;
while (head != null)
{
uint hash = _getHashOfKey(head.Key, newHashTableStore.Length);
if (newHashTableStore[hash] == null)
{
_freeSlotsCount--;
newHashTableStore[hash] = new DLinkedList<TKey, TValue>();
}
newHashTableStore[hash].Append(head.Key, head.Value);
head = head.Next;
}
}
}//end-for
}
/// <summary>
/// Contracts the capacity of the keys and values arrays.
/// </summary>
private void _contractCapacity()
{
int oneThird = (_hashTableStore.Length / 3);
int twoThirds = 2 * oneThird;
if (_size <= oneThird)
{
int newCapacity = (_hashTableStore.Length == 0 ? _defaultCapacity : twoThirds);
// Try to expand the size
DLinkedList<TKey, TValue>[] newHashTableStore = new DLinkedList<TKey, TValue>[newCapacity];
// Rehash
if (_size > 0)
{
_rehash(ref newHashTableStore, _hashTableStore.Length);
}//end-if
_hashTableStore = newHashTableStore;
}
}
/// <summary>
/// Expands the capacity of the keys and values arrays.
/// </summary>
private void _expandCapacity(int minCapacity)
{
if (_hashTableStore.Length < minCapacity)
{
int newCapacity = (_hashTableStore.Length == 0 ? _defaultCapacity : _hashTableStore.Length * 2);
// Make sure it doesn't divide by 2 or 10
if (newCapacity % 2 == 0 || newCapacity % 10 == 0)
newCapacity = newCapacity + 1;
// Handle overflow
if (newCapacity >= MAX_ARRAY_LENGTH)
newCapacity = MAX_ARRAY_LENGTH;
else if (newCapacity < minCapacity)
newCapacity = minCapacity;
// Try to expand the size
try
{
DLinkedList<TKey, TValue>[] newHashTableStore = new DLinkedList<TKey, TValue>[newCapacity];
// Rehash
if (_size > 0)
{
_rehash(ref newHashTableStore, _hashTableStore.Length);
}//end-if
_hashTableStore = newHashTableStore;
}
catch (OutOfMemoryException)
{
throw;
}
}
}
/// <summary>
/// A high-level functon that handles both contraction and expansion of the internal collection.
/// </summary>
/// <param name="mode">Contract or Expand.</param>
/// <param name="newSize">The new expansion size.</param>
private void _ensureCapacity(CapacityManagementMode mode, int newSize = -1)
{
// If the size of the internal collection is less than or equal to third of
// ... the total capacity then contract the internal collection
int oneThird = (_hashTableStore.Length / 3);
if (mode == CapacityManagementMode.Contract && _size <= oneThird)
{
_contractCapacity();
}
else if (mode == CapacityManagementMode.Expand && newSize > 0)
{
_expandCapacity(newSize);
}
}
/// <summary>
/// Hash Function.
/// The universal hashing principle method.
/// </summary>
private uint _universalHashFunction(TKey key, int length)
{
if (length < 0)
throw new IndexOutOfRangeException();
// Hashes
uint prehash = 0, hash = INITIAL_HASH;
// Primes
int a = 197, b = 4049, p = 7199369;
prehash = _getPreHashOfKey(key);
hash = Convert.ToUInt32(((a * prehash + b) % p) % length);
return hash;
}
/// <summary>
/// Hash Function.
/// The division method hashing.
/// </summary>
private uint _divisionMethodHashFunction(TKey key, int length)
{
uint prehash = 0, hash = INITIAL_HASH;
if (length < 0)
throw new IndexOutOfRangeException();
if (key is string && key.IsEqualTo(default(TKey)) == false)
{
var stringKey = Convert.ToString(key);
for (int i = 0; i < stringKey.Length; ++i)
{
hash = (hash ^ stringKey[i]) + ((hash << 26) + (hash >> 6));
}
if (hash > length)
hash = Convert.ToUInt32(hash % length);
}
else
{
prehash = _getPreHashOfKey(key);
hash = Convert.ToUInt32((37 * prehash) % length);
}
return hash;
}
/// <summary>
/// Returns an integer that represents the key.
/// Used in the _hashKey function.
/// </summary>
private uint _getPreHashOfKey(TKey key)
{
return Convert.ToUInt32(Math.Abs(_keysComparer.GetHashCode(key)));
}
/// <summary>
/// Returns a key from 0 to m where m is the size of the keys-and-values map. The hash serves as an index.
/// </summary>
private uint _getHashOfKey(TKey key, int length)
{
return _universalHashFunction(key, length);
}
/// <summary>
/// Returns a key from 0 to m where m is the size of the keys-and-values map. The hash serves as an index.
/// Division Method.
/// </summary>
private uint _getHashOfKey(TKey key)
{
return _universalHashFunction(key, _hashTableStore.Length);
}
/// <summary>
/// Return count of elements in the hash table.
/// </summary>
public int Count
{
get { return _size; }
}
/// <summary>
/// Checks if the hash table is readonly.
/// </summary>
public bool IsReadOnly
{
get { return false; }
}
/// <summary>
/// Checks if the hash table is empty.
/// </summary>
public bool IsEmpty
{
get { return Count == 0; }
}
/// <summary>
/// Checks whether key exists in the hash table.
/// </summary>
public bool ContainsKey(TKey key)
{
// Get hash of the key
var hashcode = _getHashOfKey(key);
// The chain of colliding keys are found at _keysValuesMap[hashcode] as a doubly-linked-list.
if (_hashTableStore[hashcode] != null && _hashTableStore[hashcode].Count > 0)
{
return _hashTableStore[hashcode].ContainsKey(key);
}
// else
return false;
}
/// <summary>
/// Checks whether a key-value pair exist in the hash table.
/// </summary>
public bool Contains(KeyValuePair<TKey, TValue> item)
{
// Get hash of the key
var hashcode = _getHashOfKey(item.Key);
// The chain of colliding keys are found at _keysValuesMap[hashcode] as a doubly-linked-list.
if (_hashTableStore[hashcode] != null && _hashTableStore[hashcode].Count > 0)
{
try
{
var existingPair = _hashTableStore[hashcode].Find(item.Key);
if (existingPair.Key.IsEqualTo(item.Key) && _valuesComparer.Equals(existingPair.Value, item.Value))
return true;
}
catch (KeyNotFoundException)
{
// do nothing
}
}
// else
return false;
}
/// <summary>
/// List of hash table keys.
/// </summary>
public ICollection<TKey> Keys
{
get { return _keysCollection; }
}
/// <summary>
/// List of hash table values.
/// </summary>
public ICollection<TValue> Values
{
get { return _valuesCollection; }
}
/// <summary>
/// Tries to get the value of key which might not be in the dictionary.
/// </summary>
public bool TryGetValue(TKey key, out TValue value)
{
// Get hash of the key
var hashcode = _getHashOfKey(key);
// The chain of colliding keys are found at _keysValuesMap[hashcode] as a doubly-linked-list.
if (_hashTableStore[hashcode] != null && _hashTableStore[hashcode].Count > 0)
{
try
{
var existingPair = _hashTableStore[hashcode].Find(key);
value = existingPair.Value;
return true;
}
catch (KeyNotFoundException)
{
// do nothing
}
}
// NOT FOUND
value = default(TValue);
return false;
}
/// <summary>
/// Gets or sets the value of a key.
/// </summary>
public TValue this[TKey key]
{
get
{
// Get hash of the key
var hashcode = _getHashOfKey(key);
// The chain of colliding keys are found at _keysValuesMap[hashcode] as a doubly-linked-list.
if (_hashTableStore[hashcode] != null && _hashTableStore[hashcode].Count > 0)
{
try
{
var existingPair = _hashTableStore[hashcode].Find(key);
return existingPair.Value;
}
catch (KeyNotFoundException)
{
// do nothing
}
}
// NOT FOUND
throw new KeyNotFoundException();
}
set
{
// Get hash of the key
var hashcode = _getHashOfKey(key);
// The chain of colliding keys are found at _keysValuesMap[hashcode] as a doubly-linked-list.
if (_hashTableStore[hashcode] != null && _hashTableStore[hashcode].Count > 0)
{
bool exists = _hashTableStore[hashcode].ContainsKey(key);
if (exists == true)
_hashTableStore[hashcode].UpdateValueByKey(key, value);
}
// NOT FOUND
throw new KeyNotFoundException();
}
}
/// <summary>
/// Add a key and value to the hash table.
/// </summary>
public void Add(TKey key, TValue value)
{
// Get hash of the key
var hashcode = _getHashOfKey(key);
// The chain of colliding keys are found at _keysValuesMap[hashcode] as a doubly-linked-list.
if (_hashTableStore[hashcode] == null)
{
// This is an empty slot. Initialize the chain of collisions.
_hashTableStore[hashcode] = new DLinkedList<TKey, TValue>();
// Decrease the number of free slots.
_freeSlotsCount--;
}
else if (_hashTableStore[hashcode].Count > 0)
{
if (_hashTableStore[hashcode].ContainsKey(key) == true)
throw new ArgumentException("Key already exists in the hash table.");
}
_hashTableStore[hashcode].Append(key, value);
_size++;
//Add the key-value to the keys and values collections
_keysCollection.Add(key);
_valuesCollection.Add(value);
_slotsLoadFactor = Decimal.Divide(
Convert.ToDecimal(_size),
Convert.ToDecimal(_hashTableStore.Length));
// Capacity management
if (_slotsLoadFactor.IsGreaterThanOrEqualTo(Convert.ToDecimal(0.90)))
{
_ensureCapacity(CapacityManagementMode.Expand, _hashTableStore.Length + 1);
}
}
/// <summary>
/// Add a key-value pair to the hash table.
/// </summary>
public void Add(KeyValuePair<TKey, TValue> item)
{
Add(item.Key, item.Value);
}
/// <summary>
/// Remove a key from the hash table and return the status.
/// </summary>
public bool Remove(TKey key)
{
// Get hash of the key
var hashcode = _getHashOfKey(key);
// The chain of colliding keys are found at _keysValuesMap[hashcode] as a doubly-linked-list.
if (_hashTableStore[hashcode] != null && _hashTableStore[hashcode].Count > 0)
{
try
{
var keyValuePair = _hashTableStore[hashcode].Find(key);
if (keyValuePair.Key.IsEqualTo(key))
{
_hashTableStore[hashcode].RemoveBy(key);
_size--;
// check if no other keys exist in this slot.
if (_hashTableStore[hashcode].Count == 0)
{
// Nullify the chain of collisions at this slot.
_hashTableStore[hashcode] = null;
// Increase the number of free slots.
_freeSlotsCount++;
// Capacity management
_ensureCapacity(CapacityManagementMode.Contract);
}
_keysCollection.Remove(key);
_valuesCollection.Remove(keyValuePair.Value);
return true;
}
}
catch
{
// do nothing
}
}
// else
return false;
}
/// <summary>
/// Remove a key-value pair from the hash table and return the status.
/// </summary>
public bool Remove(KeyValuePair<TKey, TValue> item)
{
// Get hash of the key
var hashcode = _getHashOfKey(item.Key);
// The chain of colliding keys are found at _keysValuesMap[hashcode] as a doubly-linked-list.
if (_hashTableStore[hashcode] != null && _hashTableStore[hashcode].Count > 0)
{
try
{
var keyValuePair = _hashTableStore[hashcode].Find(item.Key);
if (keyValuePair.Key.IsEqualTo(item.Key) && _valuesComparer.Equals(keyValuePair.Value, item.Value))
{
_hashTableStore[hashcode].RemoveBy(item.Key);
_size--;
// check if no other keys exist in this slot.
if (_hashTableStore[hashcode].Count == 0)
{
// Nullify the chain of collisions at this slot.
_hashTableStore[hashcode] = null;
// Increase the number of free slots.
_freeSlotsCount++;
// Capacity management
_ensureCapacity(CapacityManagementMode.Contract);
}
_keysCollection.Remove(keyValuePair.Key);
_valuesCollection.Remove(keyValuePair.Value);
return true;
}
}
catch
{
// do nothing
}
}
// else
return false;
}
/// <summary>
/// Copy the key-value pairs in the hash table to an array starting from the specified index.
/// </summary>
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
if (array == null)
array = new KeyValuePair<TKey, TValue>[_size];
int i = arrayIndex;
int hashTableIndex = 0;
var currentChainNode = new DLinkedListNode<TKey, TValue>();
while (true)
{
KeyValuePair<TKey, TValue> pair;
if (i >= array.Length)
break;
if (_hashTableStore[hashTableIndex] != null)
{
currentChainNode = _hashTableStore[hashTableIndex].Head;
while (currentChainNode != null && i < array.Length)
{
pair = new KeyValuePair<TKey, TValue>(currentChainNode.Key, currentChainNode.Value);
array[i] = pair;
i++;
hashTableIndex++;
currentChainNode = currentChainNode.Next;
}
}
else
{
hashTableIndex++;
}
}
}
/// <summary>
/// Clears this instance.
/// </summary>
public void Clear()
{
// Clear the elements in the store
Array.Clear(_hashTableStore, 0, _hashTableStore.Length);
// Re-initialize to empty collection.
_hashTableStore = new DLinkedList<TKey, TValue>[_defaultCapacity];
_size = 0;
_slotsLoadFactor = 0;
_freeSlotsCount = _hashTableStore.Length;
}
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
{
throw new NotImplementedException();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
}
}