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Description
What steps will reproduce the problem?
1. load the attached file in Blender and run gamekit addon
2.
3.
What is the expected output? What do you see instead?
Game should quit after 50 frames of animation but it doesn't. I tried BGE and
it quits as expected. So I guess gamekit can't handle Frame Property in action
actuator properly. Just thought I should point out this in case it's a bug that
is easy to fix.
What version of the product are you using? On what operating system?
OSX 10.8
Blender 2.63
GameKit 1186
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 16 Jan 2013 at 1:32
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