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tcp_nodelay.txt
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TCP_NODELAY and Small Buffer Writes
Being the most used transport protocol poses a fantastic challenge for TCP to
meet many different needs. Several heuristics were introduced over time as new
application use cases and new hardware features appeared and as well kernel
architecture optimizations were implemented.
For instance, TCP delays sending small buffers, trying to coalesce several
before generating a network packet. This normally is very effective, but in
some cases we are reminded that this is indeed a heuristic.
And being an heuristic, it has a place in this document, as it ends up being an
earthquaky API, one that can have its behavior changed when underlying OS
components change and thus should be used with great care.
Applications that want lower latency for the packets to be sent will be harmed
by this TCP heuristic. So there is a knob for applications that don't want this
algorithm to be used. It is a socket option called TCP_NODELAY. Applications
can use it thru the setsockopt sockets API:
int one = 1;
setsockopt(descriptor, SOL_TCP, TCP_NODELAY, &one, sizeof(one));
But for this to be used effectively applications must avoid doing small,
logically related buffer writes as this will make TCP send these multiple
buffers as individual packets, and TCP_NODELAY can interact with receiver
optimization heuristics, such as ACK piggybacking, and result in poor overall
performance
If applications have several buffers that are logically related and that should
be sent as one packet they will achieve better latency and performance by using
one of the following techniques:
If the buffers will be obtained from libraries or from hardware it could be
possible to build a contiguous packet and the logical packet in one go to TCP,
on a socket configured with TCP_NODELAY.
Building an I/O vector with the logically related but not already contiguous in
memory buffers and then passing to the kernel using writev, again on a socket
configured with TCP_NODELAY.
Then there is another, less known TCP socket option that is present in a
similar fashion in several OS kernels and in Linux is called TCP_CORK.
Setting TCP_CORK with a value of 1, aka "corking the socket", using:
int one = 1;
setsockopt(descriptor, SOL_TCP, TCP_CORK, &one, sizeof(one));
tells TCP to wait for the application to remove the cork before sending any
packets, just appending the buffers it receives to the socket in-kernel
buffers.
This allows applications to build a packet in kernel space, something that can
be required when using different libraries that provides abstractions for
layers.
One example is on the SMB networking protocol, where headers are sent together
with a data payload, and better performance is obtained if the header and
payload is bundled in as few packets as possible.
When the logical packet was built in the kernel by the various components in
the application, something that the kernel doesn't have an easy (or possible
at all) way to identify on behalf of the application, we just tell TCP to
remove the cork using:
int zero = 0;
setsockopt(descriptor, SOL_TCP, TCP_CORK, &zero, sizeof(zero));
this makes TCP send the accumulated logical packet right away, without waiting
for any further packets from the application, something that it could do to
fully use the network maximum packet size available.
To fully understand what kind of performance impact the use of these
techniques can have on your application we provide two simple applications[2]
that exercises these socket options.
The server just waits for packets of 30 bytes and then sends a 2 bytes packet
in response. To start it you must tell the server TCP port and the number of
packets it should process, 10.000 on this tests:
./tcp_nodelay_server 5001 10000
The server doesn't need to set any socket option, as the options discussed so
far are applicable to the sender of small packets, and this example this is
done on the client.
The client can be used without setting any of these options, TCP_NODELAY or
using TCP_CORK. In all cases it will send 15 two byte sized buffers and then
wait for a response from the server.
Lets now try this over the loopback interface, using the three possibilities:
# Not using TCP_NODELAY nor TCP_CORK
$ ./tcp_nodelay_client localhost 5001 10000
10000 packets of 30 bytes sent in 400129.781250 ms: 0.749757 bytes/ms
This is the baseline, when TCP coalesces writes and has to wait a bit to check
if the application has more data that can optimally fit on a network packet.
$ ./tcp_nodelay_client localhost 5001 10000 no_delay
10000 packets of 30 bytes sent in 1649.771240 ms: 181.843399 bytes/ms using TCP_NODELAY
Here TCP was told not to wait but send the buffers right away, disabling the
algorithm that coalesces small packets. This improved performance by a huge
factor, but caused a flurry of network packets to be sent for each logical
packet.
$ ./tcp_nodelay_client localhost 5001 10000 cork
10000 packets of 30 bytes sent in 850.796448 ms: 352.610779 bytes/ms using TCP_CORK
This halves the time needed to send the same number of logical packets,
because TCP doesn't sends that many small packets, instead coalescing full
logical packets in its socket buffers and then sending less network packets.
As we can see, using TCP_CORK is clearly the best technique in this scenario.
It allows the application to precisely convey the information that a logical
packet was finished and thus must be sent without any delay. TCP long
accumulated heuristics don't need to be used as it is not trying anymore to
foretell what the application will do.
If your application sends bulk data read from a file you may consider using
TCP_CORK together with sendfile. Information about sendfile is available in
the system manual pages, accessible by running:
man sendfile
References:
[2] TCP nagle sample applications
http://oops.ghostprotocols.net:81/acme/tcp_nodelay_client.c
http://oops.ghostprotocols.net:81/acme/tcp_nodelay_server.c