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Mini_LED_Gamer.ino
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Mini_LED_Gamer.ino
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#include "HT16K33.h"
#include "Tetris.h"
#include "Snake.h"
#include "Paint.h"
// ADC clock configurations
#define ADPS_16 _BV(ADPS2)
#define ADPS_32 _BV(ADPS2)|_BV(ADPS0)
#define ADPS_128 _BV(ADPS2)|_BV(ADPS1)|_BV(ADPS0)
// Buttons: bits 0-6 in the first byte of the key-scan matrix
#define LEFT 6
#define SELECT 1
#define DOWN 2
#define UP 5
#define RIGHT 0
#define BRIGHTNESS_UP 4
#define BRIGHTNESS_DOWN 3
// Objects
HT16K33 ht(0x70); // I2C address of the HT16K33 IC
Tetris tetris;
Snake snake;
Paint paint(3,3); // initilize cursor position to (3,3)
// Mode: 0-Undecided; 1-Tetris; 2-Snake; 3-Paint
uint8_t mode=0;
// Interrupt Variables
uint8_t interruptCounter2Hz = 0;
ISR(TIMER1_OVF_vect){
// things that need to be done at 50Hz
ht.readButtons();
processButtons();
switch(mode) {
case 0:
ht.storeToBuffer(getMenu());
break;
case 1:
ht.storeToBuffer(tetris.getActiveBoard());
break;
case 2:
ht.storeToBuffer(snake.getActiveBoard());
break;
case 3:
ht.storeToBuffer(paint.getActiveCanvas());
}
ht.refreshDisplay();
// things that happen less frequently
interruptCounter2Hz++;
if (interruptCounter2Hz==25) {
interruptCounter2Hz=0;
paint.flashCursor();
}
}
void processButtons() {
// These two buttons are fixed
if (ht.allowToMove(BRIGHTNESS_DOWN,25,6) && ht.getButtonHoldTime(SELECT)==0) ht.decreaseBrightness();
if (ht.allowToMove(BRIGHTNESS_UP,25,6) && ht.getButtonHoldTime(SELECT)==0) ht.increaseBrightness();
// change to the previous/next program by pressing holding select and press the brightness control buttons
if (mode!=0 && ht.getButtonHoldTime(SELECT)>10) {
if (ht.getButtonFirstPress(BRIGHTNESS_UP)) {
changeOption(-1);
changeMode();
}
else if (ht.getButtonFirstPress(BRIGHTNESS_DOWN)){
changeOption(1);
changeMode();
}
}
// control for different programs
switch(mode) {
case 0:
if (ht.getButtonFirstPress(LEFT)) changeOption(-1);
if (ht.getButtonFirstPress(RIGHT)) changeOption(1);
if (ht.getButtonFirstPress(SELECT)) changeMode();
break;
case 1:
if (tetris.gameRunning) {
if (ht.allowToMove(UP,100,4)) tetris.rotatePiece();
if (ht.allowToMove(DOWN,15,2)) tetris.movePiece(0,1);
if (ht.allowToMove(LEFT,15,2)) tetris.movePiece(-1,0);
if (ht.allowToMove(RIGHT,15,2)) tetris.movePiece(1,0);
if (ht.getButtonFirstPress(SELECT)) tetris.dropPiece();
}
else {
if (ht.getButtonFirstPress(SELECT)) tetris.init();
}
break;
case 2:
if (snake.gameRunning) {
if (ht.getButtonFirstPress(UP)) snake.changeDirection(0,-1);
if (ht.getButtonFirstPress(DOWN)) snake.changeDirection(0,1);
if (ht.getButtonFirstPress(LEFT)) snake.changeDirection(-1,0);
if (ht.getButtonFirstPress(RIGHT)) snake.changeDirection(1,0);
}
else {
if (ht.getButtonFirstPress(SELECT)) snake.init();
}
break;
case 3:
if (ht.allowToMove(UP,25,2)) paint.moveCursor(0,-1);
if (ht.allowToMove(DOWN,25,2)) paint.moveCursor(0,1);
if (ht.allowToMove(LEFT,25,2)) paint.moveCursor(-1,0);
if (ht.allowToMove(RIGHT,25,2)) paint.moveCursor(1,0);
if (ht.getButtonFirstPress(SELECT)) paint.draw();
if (ht.getButtonHoldTime(SELECT)==150) paint.clearCanvas();
}
}
void setup(){
// Set randomSeed; the first few random() are not used because they never change
randomSeed(analogRead(A0));
for (uint8_t i=0;i<4;i++) random();
// Initiate objects
Serial.begin(115200);
ht.init();
tetris.init();
snake.init();
//ADC: 16MHz/16=1MHz
ADCSRA &= ~ADPS_128; // clean out ADPS
ADCSRA |= ADPS_32; // set Division Factor
// Timer1 overflow interrupt setup
TCNT1 = 0; // reset the counter
ICR1 = 19999; // top value of the counter (16*10^6Hz/2000000*20000us/8-1) -> 1/20000us = 50Hz
TCCR1A = 0; // clear TCCR1A (not used)
TCCR1B = _BV(WGM13) | _BV(CS11); // mode 8(PWM), set prescalar=8;
TIMSK1 = _BV(TOIE1); // Enable Overflow Interrupt
}
void loop(){
// For both the tetris and snake, they have a function called "run" as the main game loop.
// For the paint program, all the actions are handled in the timer interrupt, so there is nothing to do in the main loop
switch(mode) {
case 0:
break;
case 1:
tetris.run(); break;
case 2:
snake.run(); break;
case 3:
;
}
}