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No hit when used in PostUpdate
system
#114
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I can't replicate this. Setting the raycasting system in Edit: also checked |
Thanks and sorry. I thought it was replicated in the However. In my camera controller, I use a ray-cast from the mouse cursor to rotate/orbit around the intersection of the ray-cast with the geometry (like in Blender with Any way, thanks for checking and correcting my mistake and thanks a lot for this mod. |
That is possibly happening if you are running the raycast after bevy's transform propagation happens in PostUpdate. |
Thanks (once again). But no the system is set to run
|
So weird:
I do not know what to do really. It is probably due to some other issue of system ordering that can reappear at a latter stage. |
If it's inconsistent, it's likely a system ordering ambiguity, and can differ from run to run. I'd suggest taking a look at the ambiguity checker. |
I use the immediate mode to cast rays in a system and it works well if the system is in
Update
. However I needed to move this system toPostUpdate
(for reasons unrelated to this mod but related to egui) and, with this change, the ray cast never returns any hit. Is this a known/normal limitation (but undocumented) or is this a bug?The text was updated successfully, but these errors were encountered: