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blackjack1.py
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import random
suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs')
ranks = ('Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King', 'Ace')
values = {'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten':10, 'Jack':10,
'Queen':10, 'King':10, 'Ace':11}
playing = True
#Creating card class#
class Card:
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
def __str__(self):
return self.rank + ' of ' + self.suit
#Creating Deck, shuffle function and single dealing#
class Deck:
def __init__(self):
self.deck = []
for suit in suits:
for rank in ranks:
self.deck.append(Card(suit, rank))
def __str__(self):
deck_comp = ''
for card in self.deck:
deck_comp += '\n' + card.__str__()
return 'The deck has' + deck_comp
def shuffle(self):
random.shuffle(self.deck)
def deal(self):
single_card = self.deck.pop()
return single_card
#Creating a hand#
class Hand:
def __init__(self):
self.cards = [] # start with an empty list as we did in the Deck class
self.value = 0 # start with zero value
self.aces = 0 # add an attribute to keep track of aces since it can be 1 or 11
def add_card(self,card):
self.cards.append(card)
self.value += values[card.rank]
if card.rank == 'Ace':
self.aces += 1
def adjust_for_ace(self):
while self.value > 21 and self.aces:
self.value -= 10
self.aces -= 1
#Creating Chips balance for comeptitor#
class Chips:
def __init__(self, total):
self.start = total # Find out if player win or lose at the end of the game
self.total = total
self.bet = 0
def win_bet(self):
self.total += self.bet
def lose_bet(self):
self.total -= self.bet
#Taking bets#
def take_bet(chips):
while True:
try:
chips.bet = int(input('Please place your bet: '))
except ValueError:
print("Sorry, a bet must be an integer!")
else:
if chips.bet > chips.total:
print('Sorry, your bet cannot exceed {} '.format(chips.total))
else:
break
#Taking hits#
def hit(deck,hand):
hand.add_card(deck.deal())
hand.adjust_for_ace()
#Player decides to take hit, stand or ask for tips#
def hit_or_stand(deck,player_hand,dealer_hand,chips):
global playing
if player_hand.value == 21:
print("Black jack!!!")
playing = False
return
while True:
x = input("Would you like to Hit, Double down, Stand or Tips? Enter 'h', 'd', 's' or 't' ")
if x[0].lower() == 'h':
hit(deck,player_hand) # hit() function defined above
elif x[0].lower() == 'd':
if chips.total >= chips.bet * 2:
chips.bet *= 2
print("Player is double down betting $", chips.bet)
hit(deck,player_hand) # Only draw 1 card after double down
playing = False
else:
print("Not enough chip to double down")
continue
elif x[0].lower() == 's':
print("Player stands. Dealer is playing.")
playing = False
elif x[0].lower() == 't':
tips(player_hand, dealer_hand)
continue
else:
print("Sorry, please try again.")
continue
break
#Methods to display cards#
def show_some(player,dealer):
print("\nDealer's Hand")
print("<Hidden card>")
print(' ', dealer.cards[1])
print("\nPlayer's Hand: ", *player.cards, sep= '\n')
def show_all(player,dealer):
print("\nDealer's Hand:", *dealer.cards, sep="\n")
print("Dealer's Hand =",dealer.value)
print("\nPlayer's Hand: ", *player.cards, sep= '\n')
print("Player's Hand = ", player.value)
#functions to handle game scenarios#
def player_busts(player,dealer,chips):
print("Player busts!")
chips.lose_bet()
def player_wins(player,dealer,chips):
print("Player wins!")
chips.win_bet()
def dealer_busts(player,dealer,chips):
print("Dealer busts!")
chips.win_bet()
def dealer_wins(player,dealer,chips):
print("Dealer wins!")
chips.lose_bet()
def push(player,dealer):
print("Dealer and Player tie! It's a push.")
def tips(player, dealer):
# print("dealer value = ", values[dealer.cards[1].rank])
if player.value <= 11 and values[dealer.cards[1].rank] < 7:
print("You shall double down")
elif player.value <= 11:
print("You shall hit")
elif player.value >= 17:
print("You shall stand")
elif player.value < 17 and values[dealer.cards[1].rank] >= 10:
print("You shall hit")
elif player.value > 11 and values[dealer.cards[1].rank] < 7:
print("You shall stand")
else:
print("Either way")
# Print an opening statement
print("Welcome to my Blackjack game (school). Good Luck!")
# Set up the Player's chips
player_chips = Chips(int(input('How much do you want to start with? ')))
#Start the game
while True:
if player_chips.total <= 0:
print("You have $0 chips, game over")
break
#Create & shuffle the deck, deal two cards to each player
deck = Deck()
deck.shuffle()
player_hand = Hand()
player_hand.add_card(deck.deal())
player_hand.add_card(deck.deal())
dealer_hand = Hand()
dealer_hand.add_card(deck.deal())
dealer_hand.add_card(deck.deal())
#Prompt the Player for their bet
take_bet(player_chips)
#Show cards (but keep one dealer card hidden)
show_some(player_hand, dealer_hand)
while playing: #recall this variable from our hit_or_stand function
#Prompt for Player to Hit, double down, stand or ask for tips
hit_or_stand(deck, player_hand, dealer_hand, player_chips)
#Show cards (but keep one dealer card hidden)
show_some(player_hand,dealer_hand)
#If player's hand exceeds 21, run player_busts() and break out of loop
if player_hand.value >21:
player_busts(player_hand, dealer_hand, player_chips)
break
# If Player hasn't busted, play Dealer's hand until Dealer reaches 17
if player_hand.value <= 21:
while dealer_hand.value < 17:
hit(deck, dealer_hand)
# Show all cards
show_all(player_hand,dealer_hand)
# Run different winning scenarios
if dealer_hand.value > 21:
dealer_busts(player_hand,dealer_hand,player_chips)
elif dealer_hand.value > player_hand.value:
dealer_wins(player_hand,dealer_hand,player_chips)
elif dealer_hand.value < player_hand.value:
player_wins(player_hand,dealer_hand,player_chips)
else:
push(player_hand,dealer_hand)
#Inform Player of their chips total
print("\nPlayers winnings stand at $", player_chips.total)
if player_chips.total <= 0:
print("Game over, better luck next time")
break
#Ask to play again
new_game = input("Would you like to play again? Enter 'y' or 'n' ")
if new_game[0].lower() == 'y':
playing = True
continue
else:
print('Player cash out $', player_chips.total)
if player_chips.start > player_chips.total:
print('Lose $', player_chips.start - player_chips.total)
else:
print('Win $', player_chips.total - player_chips.start )
print('Thanks for playing! Come back soon')
break