@@ -57,15 +57,15 @@ def initialize_vis(self, chrono_system):
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self .vis .Initialize ()
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self .vis .AddSkyBox ()
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self .vis .AddCamera (chrono .ChVectorD (- 0.15 , 0.35 , 0.40 ), chrono .ChVectorD (0.0 , 0.1 , 0 ))
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- # self.vis.AddLight(chrono.ChVectorD(0.4 , 0.0, -0.4 ), 0.28, chrono.ChColor(1, 1, 1 ))
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- # self.vis.AddLight(chrono.ChVectorD(0.4 , 0.0, 0.4 ), 0.28, chrono.ChColor(1, 1, 1 ))
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- # self.vis.AddLight(chrono.ChVectorD(-0.4 , 0.0, -0.4 ), 0.28, chrono.ChColor(1, 1, 1 ))
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- # self.vis.AddLight(chrono.ChVectorD(-0.4 , 0.0, 0.4 ), 0.28, chrono.ChColor(1, 1, 1 ))
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- # self.vis.AddLight(chrono.ChVectorD(0.4 , 0.8 , -0.4 ), 0.28 , chrono.ChColor(1, 1, 1 ))
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- # self.vis.AddLight(chrono.ChVectorD(0.4 , 0.8 , 0.4 ), 0.28 , chrono.ChColor(1, 1, 1 ))
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- # self.vis.AddLight(chrono.ChVectorD(-0.4 , 0.8 , -0.4 ), 0.28 , chrono.ChColor(1, 1, 1 ))
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- # self.vis.AddLight(chrono.ChVectorD(-0.4 , 0.8 , 0.4 ), 0.28 , chrono.ChColor(1, 1, 1 ))
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- self .vis .AddTypicalLights ()
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+ self .vis .AddLight (chrono .ChVectorD (0.3 , 0.0 , - 0.3 ), 0.28 , chrono .ChColor (0.7 , 0.7 , 0.7 ))
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+ self .vis .AddLight (chrono .ChVectorD (0.3 , 0.0 , 0.3 ), 0.28 , chrono .ChColor (0.7 , 0.7 , 0.7 ))
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+ self .vis .AddLight (chrono .ChVectorD (- 0.3 , 0.0 , - 0.3 ), 0.28 , chrono .ChColor (0.7 , 0.7 , 0.7 ))
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+ self .vis .AddLight (chrono .ChVectorD (- 0.3 , 0.0 , 0.3 ), 0.28 , chrono .ChColor (0.7 , 0.7 , 0.7 ))
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+ self .vis .AddLight (chrono .ChVectorD (0.3 , 0.4 , - 0.3 ), 0.5 , chrono .ChColor (0.7 , 0.7 , 0.7 ))
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+ self .vis .AddLight (chrono .ChVectorD (0.3 , 0.4 , 0.3 ), 0.5 , chrono .ChColor (0.7 , 0.7 , 0.7 ))
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+ self .vis .AddLight (chrono .ChVectorD (- 0.3 , 0.4 , - 0.3 ), 0.5 , chrono .ChColor (0.7 , 0.7 , 0.7 ))
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+ self .vis .AddLight (chrono .ChVectorD (- 0.3 , 0.4 , 0.3 ), 0.5 , chrono .ChColor (0.7 , 0.7 , 0.7 ))
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+ # self.vis.AddTypicalLights()
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def enable_collision_shape (self ):
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self .vis .EnableCollisionShapeDrawing (True )
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