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drop.go
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drop.go
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package bob
import (
"errors"
"strings"
"github.com/lann/builder"
)
type DropBuilder builder.Builder
type dropData struct {
TableName string
IfExists bool
Cascade bool
Restrict bool
}
func init() {
builder.Register(DropBuilder{}, dropData{})
}
// DropTable sets which table to be dropped
func (b DropBuilder) dropTable(name string) DropBuilder {
return builder.Set(b, "TableName", name).(DropBuilder)
}
func (b DropBuilder) ifExists() DropBuilder {
return builder.Set(b, "IfExists", true).(DropBuilder)
}
func (b DropBuilder) Cascade() DropBuilder {
return builder.Set(b, "Cascade", true).(DropBuilder)
}
func (b DropBuilder) Restrict() DropBuilder {
return builder.Set(b, "Restrict", true).(DropBuilder)
}
// ToSql returns 3 variables filled out with the correct values based on bindings, etc.
func (b DropBuilder) ToSql() (string, []interface{}, error) {
data := builder.GetStruct(b).(dropData)
return data.ToSql()
}
// ToSql returns 3 variables filled out with the correct values based on bindings, etc.
func (d *dropData) ToSql() (sqlStr string, args []interface{}, err error) {
if len(d.TableName) == 0 || d.TableName == "" {
err = errors.New("drop statement must specify a table")
}
var sql strings.Builder
sql.WriteString("DROP TABLE ")
if d.IfExists {
sql.WriteString("IF EXISTS ")
}
sql.WriteString("\"" + d.TableName + "\"")
if d.Cascade {
sql.WriteString(" CASCADE")
} else if d.Restrict {
sql.WriteString(" RESTRICT")
}
sql.WriteString(";")
sqlStr = sql.String()
return
}