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So I assume what you mean here is... you basically want the ability to create a KyrieDrawable from a VectorDrawable resource and then in addition to that have the ability to modify the KyrieDrawable after it is created?
So really in general this is a feature request to be able to modify the KyrieDrawable after is is created (i.e. whether it is created from a VectorDrawable resource or programatically using KyrieDrawable.builder()?
That exactly what I'm asking for, I didn't want to assume it wasn't there, but I couldn't find it :)
alexjlockwood
changed the title
add a KyrieDrawable builder that takes an exisiting vector image as starting point
Make it possible to modify a KyrieDrawable's properties after it has been constructed
Jul 24, 2018
Add a builder that takes an existing vector drawable resource as input to manipulate
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