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Make it possible to modify a KyrieDrawable's properties after it has been constructed #15

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KennyGoers opened this issue Jul 24, 2018 · 2 comments
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enhancement New feature or request

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@KennyGoers
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Add a builder that takes an existing vector drawable resource as input to manipulate

@alexjlockwood
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So I assume what you mean here is... you basically want the ability to create a KyrieDrawable from a VectorDrawable resource and then in addition to that have the ability to modify the KyrieDrawable after it is created?

So really in general this is a feature request to be able to modify the KyrieDrawable after is is created (i.e. whether it is created from a VectorDrawable resource or programatically using KyrieDrawable.builder()?

@KennyGoers
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That exactly what I'm asking for, I didn't want to assume it wasn't there, but I couldn't find it :)

@alexjlockwood alexjlockwood changed the title add a KyrieDrawable builder that takes an exisiting vector image as starting point Make it possible to modify a KyrieDrawable's properties after it has been constructed Jul 24, 2018
@alexjlockwood alexjlockwood added the enhancement New feature or request label Jul 24, 2018
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