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AnimatedConverters.csproj
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AnimatedConverters.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D8D537A0-1F63-4FDC-9D82-FD22B6F45C7D}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>AT_Utils</RootNamespace>
<AssemblyName>AnimatedConverters</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\GameData\000_AT_Utils\Plugins</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\GameData\000_AT_Utils\Plugins</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Nightbuild|AnyCPU' ">
<Optimize>false</Optimize>
<OutputPath>bin\Nightbuild</OutputPath>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="AnimatedConverterBase.cs" />
<Compile Include="Extensions.cs" />
<Compile Include="AnimatedResourceConsumer.cs" />
<Compile Include="AnimatedResourceConverter.cs" />
<Compile Include="AnimatedEnergyGenerator.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<ProjectReference Include="..\AnisotropicPartResizer\AnisotropicPartResizer.csproj">
<Project>{19ABDD5C-1F12-4D67-B72E-E36071ABFF2C}</Project>
<Name>AnisotropicPartResizer</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\AT_Utils.csproj">
<Project>{64CC36A2-0610-4F74-9F31-3D4E22866B7E}</Project>
<Name>AT_Utils</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\MultiAnimators\MultiAnimators.csproj">
<Project>{42F1AC2D-21CA-42BC-8AC2-7CBE21775813}</Project>
<Name>MultiAnimators</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\KSP-test\KSP_test_1.10.0\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="KSPAssets">
<HintPath>..\..\KSP-test\KSP_test_1.10.0\KSP_Data\Managed\KSPAssets.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>..\..\KSP-test\KSP_test_1.10.0\KSP_Data\Managed\Mono.Cecil.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>..\..\KSP-test\KSP_test_1.10.0\KSP_Data\Managed\System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<HintPath>..\..\KSP-test\KSP_test_1.10.0\KSP_Data\Managed\System.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml">
<HintPath>..\..\KSP-test\KSP_test_1.10.0\KSP_Data\Managed\System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\KSP-test\KSP_test_1.10.0\KSP_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\KSP-test\KSP_test_1.10.0\KSP_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\KSP-test\KSP_test_1.10.0\KSP_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include=".gitignore" />
</ItemGroup>
</Project>