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Dx12 Vertex Buffer issue #490

Answered by amerkoleci
Gavin-Williams asked this question in Q&A
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Hi,
You need to take address of the busAddress:
uploadBuffer.Map(0, &busAddress);

Otherwise use helper methods I've added

https://github.com/amerkoleci/Vortice.Windows/blob/main/src/Vortice.Direct3D12/ID3D12Resource.cs#L45

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@Gavin-Williams
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