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Make Ironwail compatible with The Immortal Lock #324
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You might want to try the latest dev build (scroll to the bottom for downloads) :) The only relevant modification in the Slipseer build is an increased default memory size, which is wasteful for pretty much all other maps in existence. Instead, I've changed the memory allocator to request more memory when needed (bdb8f7b). |
Oh, way cool! Thanks for patching so fast! 🙌
Thanks, but sadly I need a Linux build. 🫤 |
I was able to build and play The Immortal Lock on Linux. If you're using Arch Linux, the following PKGBUILD should work.
Here's the desktop file.
And here's the ironwail.install file.
Hope this helps! |
I’m not. But thanks anyways. Perhaps there’s time for a new release with binaries for the three big OSs soon. 🙂 Or would it be possible to automate the generation of artifacts for Linux? |
@mikae1 the engine is very simple to compile, just pull the latest github source then:
and itll be done very quickly i think this issue can be closed, i was able to play TAL in latest master |
Thanks. I did this and it built fine. But I’m getting an error message in the console when running The Immortal Lock with the master downloaded today: Also… Basic Linux operations perhaps, but considering how seldom stable builds are produced (and the number of new Linux users), perhaps it would be nice to add build guide to the readme?
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I have another observation…
The above message is for the second level named “The Immortal Lock”. For this level taking screenshots doesn’t work (or works intermittently). The screenshots mostly just turn out black. For the first level, named “Falling Into Dream (start)”, I don’t get the above console error message and taking screenshots works fine. |
Is there any possibility of this getting fixed and a new version released? |
The Immortal Lock (made for vkQuake) can work in Ironwail with some modifications. Please make those modifications if possible.
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