DOKill equivalent #194
christopher-qde
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The extension method equivalent to DOKill is intentionally omitted. This is to make the cancellation and completion of However, by combining CompositeMotionHandle handles = new();
LMotion.Create(...)
.Bind(...)
.AddTo(handles); Also, if you simply want to link the lifetime of a GameObject with cancellation and completion, use |
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I've started migrating a DOTween project to LitMotion. Working great so far!
I stumbled into a situation where we've used the DOKill extension method. That let's you kill any running tweens, even without a handle. From what I can see this is not possible with LitMotion. How would you approach this? Any other way than "manually" keeping track of all handles?
Thanks!
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