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@@ -13,10 +13,11 @@ Everything in this repository is based on that "OG" gaussian splatting paper. To
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:warning: The only platforms where this is known to work are "PC" (Windows, Mac, Linux) when using either D3D12, Metal or Vulkan graphics APIs.
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Anything else may or migth not work. There are known issues specifically with:
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- Anything related to virtual reality (VR, AR, XR, MR): #17
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- Anything using OpenGL or OpenGL ES: #26
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- WebGPU might work someday, but seems that today it does not quite have all the required graphics features yet: #65
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- Mobile may or might not work. Some iOS devices definitely do not work (#72), some Androids do not work either (#112)
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- Anything related to virtual reality (VR, AR, XR, MR): [#17](https://github.com/aras-p/UnityGaussianSplatting/issues/17)
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- Anything using OpenGL or OpenGL ES: [#26](https://github.com/aras-p/UnityGaussianSplatting/issues/26)
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- WebGPU might work someday, but seems that today it does not quite have all the required graphics features yet: [#65](https://github.com/aras-p/UnityGaussianSplatting/issues/65)
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- Mobile may or might not work. Some iOS devices definitely do not work ([#72](https://github.com/aras-p/UnityGaussianSplatting/issues/72)),
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some Androids do not work either ([#112](https://github.com/aras-p/UnityGaussianSplatting/issues/112))
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## Usage
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