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The original paper code has a purely CUDA-based realtime renderer; other
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people have done their own implementations (e.g. WebGPU at [cvlab-epfl](https://github.com/cvlab-epfl/gaussian-splatting-web), Taichi at [wanmeihuali](https://github.com/wanmeihuali/taichi_3d_gaussian_splatting), etc.).
@@ -22,7 +22,7 @@ Code in here so far is randomly cribbled together from reading the paper (as wel
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First download or clone this repository and open as a Unity (2022.3, other versions might also work) project. Note that the project
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requires DX12 or Vulkan on Windows, i.e. DX11 will not work. This is **not tested at all on mobile/web**, and probably does not work there.
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