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OpenXR Multi-view rendering mode vs Unity GS renderer #201

@volkerku

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@volkerku

Multi-view/instancing render mode in Unity 6 and OpenXR (targeting Meta Quest) Is not working as expected. I get rendering artefacts, no proper headset tracking and different images for left and right eye.
It is working in Multi-pass rendering mode though, which would be fine, however there are some things that can not be done in multi-pass, such as stereoscopic 3D video rendering. Also multi-pass has a big performance impact.
Any chance the GS renderer can support Multi-view>

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