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Rendering: add options for depth of field or "some sort of" depth buffer output #55

@luuude

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@luuude

Hi! Would it be possible to render this with depth of field or render out a pass with z-depth to exr? Like if the splats know where they are in z the could just be colored lighter or darker depending on where the they sit in z depth? This could be useful for doing compositing in Nuke.

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