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There is a LoadAndDecodeVector method in GaussianSplattering.hlsl. But no EncodeAndStoreVector. I want to manipulate the splats for various experiments directly in GPU memory, and for that I need to encode the vectors back again.
There is a LoadAndDecodeVector method in GaussianSplattering.hlsl. But no EncodeAndStoreVector. I want to manipulate the splats for various experiments directly in GPU memory, and for that I need to encode the vectors back again.
So I need the inverse of this:
The inverse exists in GaussianSplatAssetCreator.cs
But I have difficulties translating that into HLSL. Did someone already do this?
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