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Description
Describe the issue
The higher difficulty level versions of the Krazy Kong Klamour minigame that appear later in the game(specifically the ones at Fungi Forest and Crystal Caves) run too fast to be winnable without abusing save states. The only way to win is to save state, see where the golden banana will spawn, then load state and pre-fire your shot to where it will be. Similar behavior can be seen on the Wii U virtual console version and other inferior emulators.
Expected behavior: You should still have enough time to see the golden banana spawn and fire your shot even at the minigames fastest difficulty setting.
Game is otherwise perfectly playable and able to be completed with no other issues. I got 101% after relying on savestates for this minigame. You guys do great work on this emulator, thank you!
Rom Information
Format: | BigEndian
| File: | Donkey Kong 64 (USA).z64 | Donkey Kong 64 (USA).z64
Donkey Kong 64 (USA).z64
| Size: | 33554432
| CRC32: | d44b4fc6
| MD5: | 9ec41abf2519fc386cadd0731f6e868c
| SHA-1: | cf806ff2603640a748fca5026ded28802f1f4a50
| SHA-256: | b6347d9f1f75d38a88d829b4f80b1acf0d93344170a5fbe9546c484dae416ce3
| Serial: | NDOE